Debuff

Defender Only:

Jellen (Sp):

you can weaken your opponent’s power with a

melee attack (or charged ranged attack [slasher,blitzball,shuriken]}; if your attack hits, then the opponent’s Strength bonus to attacks (if any) is negated for the rest of the encounter; your opponent must make a Fortitude save (DC10 + your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity;

this ability costs 20CP to use

Zalure (Sp):

you can weaken your opponent’s defense with a melee attack (or charged ranged attack [slasher,blitzball,shuriken]}; if your attack hits, then the opponent’s armor bonus for natural or worn armor is negated for the rest of the encounter; your opponent must make a Fortitude save (DC10 + your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity;

this ability costs 20 CP to use

Defender/Esper Only:

Gelun (Sp):

you can weaken your opponent’s magic with a

melee attack (or charged ranged attack [slasher,blitzball,shuriken]}; if your attack hits, then all damage dealt by that opponent’s spells is reduced by ½ for the rest of the encounter; the opponent’s healing magic is only ½ as effective, as well; multiple Gelun effects do not stack; your opponent must make a Will save (DC10 + your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity;

this ability costs 30CP to use

Anti (Sp):

you can weaken your opponent’s magic defense with a melee attack; (or charged ranged attack [slasher,blitzball,shuriken]}; if your attack hits, then the opponent’s Chakra Resistance is negated for the rest of the encounter; your opponent must make a Will save (DC10 + your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity;

this ability costs 30CP to use

(Gelun,Anti note: if Esper and not a defender its ½ class level, not full class level for calculation)