Necrodancer

Access to the NecropolisBardic Music

Entertain [Keyboard] [Percussion] [String] or [Wind]

And Entertain [Dance] 13 Ranks

Overview:

Requirements to Enter Necrodancer Prestige class:

Attributes: Wound Point Bonus: +1 Chakra Point Die: 1d8

Skill Points At Each Add't Level: 4 + Intelligence Modifier

Rhythmortis:

The Necrodancer can use his bardic music to cause dead bones or bodies to rise up and dance at his command. The created skeletons or zombies remain fully animate only as long as the necrodancer continues the dance. Once it stops, any created undead collapse into carrion. Bodies or bones cannot be animated more than once using this ability.

The undead can be made to follow you but they must dance to move squares, due to the nature of the magic animating them they will gain or loose speed if the necrodancer is dancing faster or slower [haste/slow] or they can be made to remain in an area and dance, they will attack any creature (or just a specific kind of creature if programmed correctly) that attempt to attack them during their rave or move through thier dancefloor without following their rhythm.

You can control only 1 HD worth of undead creatures per character level. If you exceed this number any excess undead become uncontrolled however if they become uncontrolled because of Rhythmortis' control limit they do not disassemble but will continue dancing with the combat capable skeletons, these skeletons have only an defense of 10 and 1 hitpoint and will take no hostile action.

The desecrate spell doubles this limit. The Dancing Lights spell can behave as a disco-ball within Rhythmortis's area of effect, if one is present acting like this all Rhythmortis dancing undead gain +1 to hit and damage.

This Supernatural ability does not have an evil descriptor.

Regular undead and forsaken will also be compelled to dance within the area of effect.

Haunted Eyes:

A Necrodancer gains a +4 bonus on saves against fear and +4 to Yin Resistance.

A Grave Throbbing:

When a creature the necrodancer can see within 60 feet of it makes an attack roll, ability check or damage roll, the necrodancer trigger an immediate action to roll 1d8 and subtract that from the creature's roll. The creature is immune to this if it can't hear the necrodancer or if it is immune to being charmed. A Necrodancer can use Grave Throbbing Once a day at level 2 and an additional use per level thereafter.

Styx and Stones:

At 3rd level, a Necrodancer gains a bonus equal to half his total bardic and Necropolis levels on Knowledge (religion) checks made to identify undead creatures and their abilities and weaknesses. In addition, he gains +1 to all learn checks for necromancy.

A Necrodancer may use mind-affecting spells to affect undead as if they were living creatures, even if they are mindless (though spells that affect only humanoids do not affect them, even if they were humanoids in life).

Bonus Feat Slot:

Bonus Feat must be Necromancer or Bard type.

Mauseoleum Mash:

At 5th level, a Necrodancer is able to stir primal terrors in the hearts of listeners. He can use a Entertain [Keyboard] [percussion] [String] or [Wind] check in place of an Intimidate check to demoralize an opponent, with a bonus equal to half his bard level.

In addition, saving throws against any fear effect he creates are made with a –2 penalty, and this penalty increases by –1 every 5 character levels, Mauseoleum mash can be used in conjunction with Rhythmortis as one is a Song and one is a Dance.