Exarch

The exarch is the cornerstone of any army. He works tirelessly as a miracle worker, healer, physician and sometimes assassin, and takes the ability of a regular Chakra medic to mystifying extremes.

Requirements:

To qualify to become an exarch, a character must fulfill all the following criteria.

Skills: Chakra Control 16 ranks,

Knowledge (earth and life science) 12 ranks,

Ninjutsu 16 ranks, Treat Injury 12 ranks.

Feats: Harmony, any meta-chakra feat.

Special: The character must have the chakra scalpel and chakra scalpel expertise abilities.

Class wound modifier +0

Control Die Type 1d10

Class Skills

The Exarch's class skills are as follows.

Balance (Dex), Chakra Control (Wis), Concentration (Con), Craft (all skills taken

individually) (Int), Fuinjutsu (Int), Genjutsu (Cha), Hide (Dex), Jump (Str), Knowledge

(all skills taken individually) (Int), Listen (Wis), Move Silently (Dex), Ninjutsu (Int),

Profession (Wis), Read Language (None), Speak Language (None), Spot (Wis), Survival

(Wis), Treat Injury (Wis), Tumble (Dex).

Skill Points at Each Level: 5 + Int modifier.

Chakra Scalpel Overchannel

The exarch's chakra scalpel deals an additional dice of damage.

In addition, when creating the chakra scalpel, the exarch can spend a meta-chakra charge to imbue it with elemental power.

The chakra scalpel's additional damage dice is energy damage matching his primary elemental affinity,

but it cannot deal non-lethal damage when so

empowered.

Chakra Medic abilities

Each level in the exarch class stacks with levels in the Chakra Medic advanced class for the purpose of determining chakra scalpel damage and the ability to discharge or concentrate on Medical Ninjutsu techniques.

Exarch's Blessing

The exarch's medical chakra lingers within the characters healed by him. Each time he automatically discharges a Medical ninjutsu technique, the target gains a fast healing quality for 5 rounds. Multiple use of medical techniques does not grant stacking fast healing, but the duration is refreshed each time.

The fast healing gained varies depending on the technique used. Chiyu - Shodan grants fast healing 2;

Nidan grants fast healing 3;

Sandan grants fast healing 4;

Yondan grants fast healing 5;

Godan grants fast healing 8.

Exarch Arcana

At 2nd, 3rd and 4th level, the exarch gains a special ability chosen from the following list:

Arm of Justice (Su):

The exarch is able to make melee touch attacks with a range of 30 feet. He must make a ranged touch attack instead. This ability also applies to Medical

ninjutsu techniques and chakra scalpel attacks.

Exarch Smite (Su):

When empowering his chakra scalpel with elemental power, the

exarch deals an additional 1d10 points of energy damage on a critical hit. The critical threat range of the empowered scalpel increases by 1. Selecting this ability permanently

costs the exarch 1 meta-chakra charge.

Exarch's Retribution (Su):

The exarch can perform any of the Iryou Ninjutsu: Chiyu

techniques and deal damage to the target as though it suffered from chakra overload. The exarch must still succeed on a touch attack, and the target still receives a saving throw to take only half damage, but suffers no additional effects (such as fast healing from the Exarch's Blessing ability).

Chakra Infusion (Su):

When the exarch performs a Medical ninjutsu techniques of rank 6 or higher on a character, he may spend a meta-chakra charge to restore an amount of chakra equal to his Wisdom modifier x5 to the target.

This ability can only be used once on the

same target in a 24 hours period. This ability cannot affect the exarch himself. Selecting this ability permanently costs the exarch 1 meta-chakra charge.

Maximized Healing (Su):

Twice per day, the exarch is able to use any Medical ninjutsu

technique as though empowered by the meta-chakra feat of the same name. Doing so does not cost additional chakra or meta-chakra charges.

Chakra Miracle (Su):

Once per day, the exarch is able to spend an full action to collect chakra from their surroundings for the purpose to revive any character who was brought down to -10 hit points or lower within the last 3 rounds.

The revived character can make a Fortitude save (DC 20) to stabilize and be brought back to 7 hit points.

A character cannot be affected by this ability more than once every 7 days.

Rejuvenating Touch (Su)

(requires 2 other exarch arcanas): When the exarch performs

Medical ninjutsu techniques of rank 8 or higher on a character, he may spend a meta-chakra charge to restore 1d4 points of permanent or temporary ability damage, and removes 1 negative level.

This ability can only be used twice on the same target in a 24

hours period. This ability cannot affect the exarch himself. Selecting this ability permanently costs the exarch 1 meta-chakra charge.