Electroceramic, Tzo Crystal and Hyperium

Electro-ceramic

The palmans have possessed Ceramic based armor technology for thousands of years, electro-ceramic is a more recent evolution of that armor technology, as per regular ceramic armor it is rather heavy but possesses anti-fire based properties, designed to combat Nanopulse weaponry the Electro-ceramic plating has the ability to resist plasma damage from tech sources, it is also slightly resistant to Tetryon weapon fire, Ceramic and electro-ceramic armors lack the traditional clang that metal armor makes, meaning it impacts stealth checks less heavily then other metals.

Due to Possessing Two Magical States natively, the Electro-ceramic material only has One slot to add an additional element, because of it possessing Fire State and Lightning State together, its Enchantment Extends to Blaze enchantments as well.

*Note: Energy weapon damage resistance - Plasma does not provide resistance to chakra based plasma and vice versa.

Corrosion Immune

Semi - Quiet - 1/2 check penalty to Stealth

+2 Energy Weapon DR - Plasma

+2 Energy Weapon DR - Tetryon

Hardness: 18

Heavier than Iron +50%

Blaze-State: +1 to +5 Fire/Lightning/Blaze DMG or Resist

Blaze-State: Enchant - Fire/Lightning/Blaze -20% Cost

Cost: +200%

Reduce Magical State Slots: 1 Remaining

Tzo Crystal

One of the most Expensive materials collected by the empire they are primarily used in Accessories or as Gems in Weapons and Armor, Rarely a Entire blade could be made of Tzo, but it would be highly costly. Tzo Crystals React with various forms of energy, making them highly useful for example: Tzo Crystals of various colors that are Arranged in a pendant or Broach in a specific pattern can react to temporal incursions by generating a Anti-Cronoton Barrier around the Wearer of the item, This allows them to remain separate from the incursion, and would keep their original memories.

90% of all Tzo crystals are Electric purple, other colors include a Dull Earthy Yellow, a Pale Green, a Vivid Blue and a Bright Fiery Red but each make up a rare portion of the crystal's abundance, collecting all 5 kinds to create such a broach would be exceedingly difficult, even rarer are hybrid element Tzo crystals which are extremely highly desired for building magical equipment.

When Equipped to Star-ship Sensor arrays, Tzo Crystals will Vibrate right before an approaching vessel drops out of Hyperspace or Slipstream due to a Currently unexplainable Process, while this is very little warning, it is usually enough time for a vessel to partially react, either by cloaking, raising shields or spooling up whichever form of FTL drive the vessel may be employing.Tzo crystals are also capable of generating temporal shields for star-ships but once again you would need one of each kind to make a stable temporal shield,

Other then the Palmans; Tzo crystals are a Primary component in Gallifreyan, Iconian and Taelon Technology, Mainly in their Portable Sonic Devices and Temporal stabilization technology, while the iconians use if for gateway Coordination Modules and Cronoton Purge filters to protect their unique biology from damage while using their gateways, the Taelons require it for their crystal-organic processing units and Focusing crystals for their Slipstream drives. All Four races constantly buy up as much of the substance as possible, keeping it out of the hands of the less advanced races, A large enough Tzo crystal exposed to a Specific form of Positronic-Tetryon Oscillation could vaporize a entire solar system or at the very least scour the surface of a planet of all organic and metallic life, Tzo crystals that have been carved for equipment use have been treated specifically to prevent such an explosion.


Temporal Operations (non-Stackable)

increases/decreases the Duration of Positive/negative Temporal effects by 1

Cost Ineffective: +2000%

Cost Ineffective: +4000% (Hybrid color)

Reduce Size Category -1 Reduce Technique Fail -10%

Corrosion Immune

Hardness: 35

Fragile - Intense Sonic Damage

Color-State: +1 to +5 Elemental DMG or Resist

Color-State: Enchant - Elemental -40% Cost

Hybird colors (advanced elements) are rare but possible.

Lighter than Iron -50% (Purple,Red and Blue)

(-75% if Pale Green) (-25% if Earth Yellow) (Hybrids are heavy: 0%)

Hyperium

For long ages, perhaps because of the noxious radiation that hung over deposits, Hyperium's amazing powers were unknown. Now, by using sophisticated filtering processes, this miracle substance can finally be exploited without risk of radiation poisoning. No material except diamond and Adamantian comes close to the unbreakable nature of Hyperium. Recent advances in smelting now allow craftsmen to extract this metal for many uses.

Armor made from Hyperium increases the wearers overall Armor damage reduction of

1/— if it's light armor, 2/— if it's medium armor, and 3/— if it's heavy armor.

+1 Def if it's light shield,+2 Def if it's medium Shield, and +3 Def if it's heavy shield,

+4 to a tower Shield.

Item Armor Check Penalty: -1

Increased Armor DR or Shield DEF

Cost: +1000%

Environmental Resistance:

Radioactive

Hardness: 30

Heavier than Iron +50%

Lightning-State: +1 to +5 Lightning DMG or Resist

Lightning-State: Enchant - Lightning -40% Cost