Enchantment:Attribute Enhancement

Price +2/+4/+6 bonus.

Enchantment Orb:

Attribute Orb of that type Power for power, Grace for Grace: x2/ x4/ x6

Consume a standard action to activate this Enchantment to boost the Attribute During Combat.

Removing the Activation action requirement (turning it into a constant effect) multiplies the enchantment's energy credit cost by a factor of 5.

Power - Strength Grace - Dexterity Endurance - Constitution

Cunning - Intelligence Foresight - Wisdom Splendor - Charisma

*only the highest Attribute Enhancement takes effect, they do not stack, there is no point in using two power enhancements. for example.

Hitpoints and Chakra are unaffected by Enhancements. Boosting Constitution or your Nei Reservoir attribute will not change the pool's current or maximum.

*exception - Tattoos that are turned into constant effect will effect Hitpoints and Chakra. but if they are damaged the effect ends immediately as with all tattoos and magical items when damaged.

Body Affinity Chart: The chart below shows which body part slots correspond with which Attribute that can be installed there without additional expense.

Head Slot - Cunning, Foresight Or Splendor

Neck - Foresight

Cloak - Splendor

Hand Slot - Power or Grace

Belt Slot - Power, Grace or Endurance

Feet Slot - Grace

if an Attribute is outside of its zone of influence its cost is doubled.