Mental Mutations - Cost 1
Danger Perception (Passive)
Cost: 1
Mutation Score: no
Type: Passive
Activation: Automatic
Range: Self
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Detect ambush
Description: The character gets +4 to all perception checks when dealing with surprise. The character also gets +4 to sense motive checks when determining if a person has hostile intentions
Direction Sense (Passive)
Cost: 1
Mutation Score: no
Type: Passive
Activation: Automatic
Range: Self
Duration: Permanent
Modifier: n/a
Use: Constant
Area of Effect: self
Effect: Can not get lost
Description: The mutant is incapable of getting lost. He always has a complete spatial sense of where he is and how he got there. This ability does not function while he is sleeping or otherwise unconscious.
Mind Over Body (Passive)
Cost: 1
Mutation Score: yes
Type: Passive
Activation: Activated
Range: Self
Duration: One hour
Modifier: Wisdom
Use: Once per hour
Area of Effect: Self
Effect: Summary of Effect
Description: The character can make a mutation check to ignore dazing (DC 10), fatigue (DC 15) or exhaustion (DC 25).
Natural Learner (Passive)
Cost: 1
Mutation Score: no
Type: Passive
Activation: Permanent
Range: Self
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Learn Skills
Description: The character gains +1 skill points per level and +1 to learn checks to learn a new jutsu.