Mental Mutations - Cost 1

Danger Perception (Passive)

Cost: 1

Mutation Score: no

Type: Passive

Activation: Automatic

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Detect ambush

Description: The character gets +4 to all perception checks when dealing with surprise. The character also gets +4 to sense motive checks when determining if a person has hostile intentions

Direction Sense (Passive)

Cost: 1

Mutation Score: no

Type: Passive

Activation: Automatic

Range: Self

Duration: Permanent

Modifier: n/a

Use: Constant

Area of Effect: self

Effect: Can not get lost

Description: The mutant is incapable of getting lost. He always has a complete spatial sense of where he is and how he got there. This ability does not function while he is sleeping or otherwise unconscious.

Mind Over Body (Passive)

Cost: 1

Mutation Score: yes

Type: Passive

Activation: Activated

Range: Self

Duration: One hour

Modifier: Wisdom

Use: Once per hour

Area of Effect: Self

Effect: Summary of Effect

Description: The character can make a mutation check to ignore dazing (DC 10), fatigue (DC 15) or exhaustion (DC 25).

Natural Learner (Passive)

Cost: 1

Mutation Score: no

Type: Passive

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Learn Skills

Description: The character gains +1 skill points per level and +1 to learn checks to learn a new jutsu.