Craft

Craft (Int)

This skill encompasses several categories, each of them treated as a separate skill:

Craft (chemical),

Craft (electronic),

Craft (mechanical),

Craft (structural),

Craft (visual arts)

Craft(writing).

Craft skills are specifically focused on creating objects. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. The purchase cost of this equipment varies according to the particular Craft skill.

To use Craft, first decide what the character is trying to make and consult the category descriptions below.

First the character must succeed in acquiring the raw materials.

Secondly, make the Craft check against the given DC for the object in question.

To determine how much time and money it takes to make an item, follow these steps.

Find the item’s price. Put the price in silver pieces (10 ECU = 1 sp).

Find the DC from the table below.

Pay one-third of the item’s price for the cost of raw materials.

Make an appropriate Craft check representing one week’s work. If the check succeeds, multiply your check result by the DC. DCs are equivalent to the cost of the item in sp. If the result × the DC equals the price of the item in ECU, then you have completed the item. (If the result × the DC equals double or triple the price of the item in ECU, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in ECU.

If you fail a check by 4 or less, you make no progress this week.

If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Progress by the Day

You can make checks by the day instead of by the week. In this case your progress (check result × DC) is in ECU instead of silver pieces.

Creating Masterwork Items

You can make a masterwork item—a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (30,000 ECU) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. Note: The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

Special:

You may voluntarily add +10 to the indicated DC to craft an item. This allows you to create the item more quickly (since you’ll be multiplying this higher DC by your Craft check result to determine progress). You can do this multiple times. You must decide whether to increase the DC before you make each weekly or daily check.

Generally, a character can take 10 when using a Craft skill to construct an object, but can’t take 20 (since doing so represents multiple attempts, and the character uses up the raw materials after the first attempt).

Craft (electronic) (Int)

Trained Only

This skill allows a character to build electronic equipment from scratch, such as audio and video equipment,

timers and listening devices, or radios and communication devices.

Special: A character without an electrical tool kit takes a –4 penalty on Craft (electronic) checks.

A character with the Builder feat gets a +2 bonus on all Craft (electronic) checks.

Craft (mechanical) (Int)

Trained Only

This skill allows a character to build mechanical devices from scratch,

including engines and engine parts, weapons, armor, and other

gadgets.

Special: A character without a mechanical tool kit takes a –4 penalty

on Craft (mechanical) checks.

A character with the Builder feat gets a +2 bonus on all Craft (mechanical) checks.

Craft (structural) (Int)

Trained Only

This skill allows a character to build wooden, concrete, or metal

structures from scratch, including bookcases, desks, walls, houses, and

so forth, and includes such handyman skills as plumbing, house

painting, drywall, laying cement, and building cabinets.

Special: A character without a mechanical tool kit takes a –4 penalty

on Craft (structural) checks.

A character with the Builder feat gets a +2 bonus on all Craft

(structural) checks.

Craft (visual art) (Int)

Trained Only

This skill allows you to create paintings or drawings, take photographs,

use a video camera, or in some other way create a work of visual art.

Creating a work of visual art requires at least a full-round action, but

usually takes an hour, a day, or more, depending on the scope and

complexity of the project.

Special: A character with the Creative feat gets a +2 bonus on all

Craft (visual art) skill checks.

Craft (writing) (Int)

Trained Only

This skill allows you to create short stories, novels, scripts and

screenplays, newspaper articles and columns, and simple works of

writing.

Creating a work of writing requires at least 1 hour, but usually takes a

day, a week, or more, depending on the scope of the project.

Special: A character with the Creative feat gets a +2 bonus on all

Craft (writing) skill checks.