Physical - Cost 1

Acid Touch (Mutant)

Cost: 1

Mutation Score: yes

Type: Mutant

Activation: Activated

Range: Touch

Duration: One round

Modifier: Strength

Use: Once per 3 rounds

Area of Effect: One victim

Effect: Create acid

Description:

The character does 1d4 per strength modifier acid damage on a successful touch attack (e.g. Rigar has 18 str with a +4 modifier so his acid touch does 4d4 acid damage). After using this ability the character must wait three rounds for his acid glands to build up again.

Bipedal/Quadrupedal (Mutant)

Cost: 1

Mutation Score: No

Type: Mutant

Activation: Activated

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Change walking style

Description: A mutant with this mutation can easily change from bipedal movement to quadrupedal movement. Altered individuals with this mutation can drop onto all fours and move with an additional +50% to movement.

Biorhythm Control (Passive)

Cost: 1

Mutation Score: no

Type: Passive

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Fortitude bonus

Description: The character gets +2 to all fortitude checks

Density Control, Self (Transformation)

Cost: 1

Mutation Score: Yes

Type: Transformation

Activation: Activated

Range: Self

Duration: 1 hour

Modifier: Constitution

Use: Twice per day

Area of Effect: Self

Effect: Change own density

Description: The character can change his density. When trying to decrease density the character can decrease their weight to 50% + 5% multiplied by the character's Constitution modifier (but not smaller than 5% of original). When trying to increase density the character can increase their weight by 100% + 10% multiplied by the character's Constitution modifier (no limit).

Poison Tolerance (Passive)

Cost: 1

Mutation Score: no

Type: Passive

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Summary of Effect

Description: Gain a +2 resistance bonus to saving throws against poison.

Gills (Mutant)

Cost: 1

Mutation Score: no

Type: Mutant

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Breathe water

Description: The character breathes water as well as air. The type, salt or fresh, matches the nearest largest body of water.

Night Vision (Passive)

Cost: 1

Mutation Score: no

Type: Passive

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Low-light vision

Description:

The character gets low-light vision (x2 visual ranges in low-light conditions).

Over-sized Limbs (Transformation)

Cost: 1

Mutation Score: No

Type: Transformation

Activation: Automatic

Range: Self

Duration: Permanent

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Larger than normal limbs

Description: The character has arms, legs, tentacles, or vines (or whatever) that are longer than normal. Longer arms, tentacles, or vines allow for greater reach. Longer legs give the character a +5 to his base speed. Only one set of limbs is lengthened. These cannot be limbs that both provide both tool use and movement, only one or the other. The limbs are anywhere from 50% to 100% over-sized. Roll (1d6 + 4) times 10% to find the exact percentage.

Vascular Control (Passive)

Cost: 1

Mutation Score: no

Type: Passive

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Reduced Mortal Damage

Description: The mutant is able to control his bleeding and has a DR/1 vs. mortal damage only (does not affect secondary damage). He gets a +2 to all checks involving or because of mortal damage.