Elemental Initiator Trees
These specific talents are leveled up by gaining elemental initiators, just like weapon proficiencies
Advanced Elements:
Fire Initiator Tree
Level 1 +1 to Hit with Fire spells
Level 2 +1 to Damage with Fire spells
Level 3 Increase to hit to +2
Level 4 Increase Fire Damage to +2.
Level 5 Fire spells that are normally full round actions now only take a standard action to complete.
Burn Talent Tree
(damage over time)
Earth Initiator Tree
Level 1 +1 to Damage with Earth spells
Level 2 Increase Earth Damage to +2.
Level 3 Earthguard 1
Level 4 Increase Earth Damage to +3.
Level 5 Earthguard 2
Earthguard - Every time you cast an earth spell Increase Damage reduction to Pierce/bludgeon/slash by X. Further castings refresh this effect, they do not stack.
Petrification Talent Tree
Water Initiator Tree
Level 1 +1 to Hit with water spells
Level 2 Increase to hit to +2
Level 3 -1 to Energy consumption min 1 | Water techniques.
Level 4 Increase to hit to +3
Level 5 - Counterspell 1/day
Drench Talent Tree
(reduces speed, reduces Lightning resist, other mechanics)
Yang Initiator Tree
Level 1 +1 to Hit with Light spells
Level 2 -1 to Energy consumption min 1 |Light techs
Level 3 Increase to hit to +2
Level 4 -2 to Energy consumption min 1 |Light
Level 5 Can meta manipulate one Light spell per day as if you had a charge for it and for no casting cost increase.
Blindness Talent Tree
Yin Initiator Tree
Level 1 +1 to Damage with Dark spells
Level 2 -2 Energy cost +1 HP cost Dark spells
Level 3 Increase Dark Damage to +2.
Level 4 -4 Energy cost +2 HP cost Dark spells
Level 5 Can meta manipulate one Dark spell per day as if you had a charge for it and for no casting cost increase.
Entropy Talent tree
{Damage over time HP/CP}
Lightning Initiator Tree
Level 1 +1 to hit with Lightning spells
Level 2 -1 to Energy consumption min 1 |Lightining techs
Level 3 +1 to Damage with Lightining spells.
Level 4 Energy consumption now -2 min 1. lit techs
Level 5 Energy consumption now -3 min 1. lit techs
Shock Talent Tree
{Shock deals damage over time; Chance to flinch)
Wind Initiator Tree
Level 1 +1 to Hit with wind spells
Level 2 Increase to hit to +2
Level 3 Swiftwind 1
Level 4 Increase to hit to +3
Level 5 Swiftwind 2
Swiftwind - Every time you cast an wind spell Increase Defense by X. Further castings refresh this effect, they do not stack.
Mirage talent Tree
{Mirage causes chance to miss and reduces number of attacks in a character's full attack action.}