Elemental Initiator Trees

These specific talents are leveled up by gaining elemental initiators, just like weapon proficiencies

Advanced Elements:

Bi-Combination                              Tri-Combination

Fire Initiator Tree

Level 1 +1 to Hit with Fire spells

Level 2 +1 to Damage with Fire spells

Level 3      Increase to hit to +2

Level 4      Increase Fire Damage to +2.

Level 5    Fire spells that are normally full round actions now only take a standard action to complete.

Water Initiator Tree

Level 1 +1 to Hit with water spells

Level 2  Increase to hit to +2

Level 3 -1 to Energy consumption min 1 | Water techniques.

Level 4  Increase to hit to +3

Level 5 - Counterspell 1/day

Lightning Initiator Tree

Level 1 +1 to hit with Lightning spells

Level 2 -1 to Energy consumption min 1 | Lightning techs

Level 3 +1 to Damage with Lightning spells.

Level 4    Energy consumption now -2 min 1. lit techs

Level 5    Energy consumption now -3 min 1. lit techs

Earth Initiator Tree

Level 1 +1 to Damage with Earth spells

Level 2 Increase Earth Damage to +2.

Level 3 Earthguard 1

Level 4 Increase Earth Damage to +3.

Level 5 Earthguard 2

Earthguard - Every time you cast an earth spell Increase Damage reduction to Pierce/bludgeon/slash by X. Further castings refresh this effect, they do not stack.

Wind Initiator Tree

Level 1 +1 to Hit with wind spells

Level 2 Increase to hit to +2

Level 3 Swiftwind 1

Level 4 Increase to hit to +3

Level 5 Swiftwind 2

Swiftwind - Every time you cast an wind spell Increase Defense by X. Further castings refresh this effect, they do not stack.

Yang Initiator Tree

Level 1 +1 to Hit with Light spells

Level 2 -1 to Energy consumption min 1 |Light techs

Level 3  Increase to hit to +2

Level 4 -2 to Energy consumption min 1 |Light

Level 5 Can meta manipulate one Light spell per day as if you had a charge for it and for no casting cost increase.

Yin Initiator Tree

Level 1 +1 to Damage with Dark spells

Level 2  -2 Energy cost +1 HP cost Dark spells

Level 3  Increase Dark Damage to +2.

Level 4 -4 Energy cost +2 HP cost Dark spells

Level 5 Can meta manipulate one Dark spell per day as if you had a charge for it and for no casting cost increase.