Temporal Powers

Esper/Guardian/Time mage:

Doran (Sp):

you can decelerate any 1 opponent within 30’; the creature gains a -10 penalty to

their Initiative for 1d4+1 rounds; in addition, those affected can only move at ½ speed, & can only perform partial

actions each round for the same amount of time; these effects are negated for an opponent if they are successfully hit

with a haste effect or the effect expires; multiple slow effects do not stack, but overlap; affected creatures must make a

Fortitude save (DC10 + ½ your class level + your Wisdom modifier) to resist; this is a standard action that provokes

attacks of opportunity; this ability costs 10CP to use

Ner (Sp):

you can accelerate any 1 ally within 30’ (including yourself); anyone affected gains a +10 bonus to their Initiative for the rest of the encounter; in addition, those affected can perform an extra attack action, move action, or swift action each round for the rest of the encounter; these effects are negated for an ally if they are successfully hit with a slow effect, a cursed effect, a dispel effect, or die (even if they are revived during the same encounter); multiple haste effects do not stack; this is a standard action that provokes attacks of opportunity; this ability costs 15CP to use

Guardian/Time Mage Only :

Sadoran (Sp):

you can spend an extra 10CP (20CP total) in order to increase the decelerating power of Doran so that it affects all opponents within 30’; the creatures gain a -10 penalty to their Initiative for 1d4+1 rounds; in addition, those affected can only move at ½ speed, & can only perform partial actions each round for the same amount of time; these effects are negated for an opponent if they are successfully hit with a haste effect or the effect expires; multiple slow effects do not stack, but overlap; affected creatures must make a Fortitude save (DC10 + ½ your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity

Saner (Sp): , you can spend an extra 15CP (30CP total) in order to increase the accelerating power of Ner so that it affects all allies within 30’ (including yourself); anyone affected gains a +10 bonus to their Initiative for the rest of the encounter; in addition, those affected can perform an extra attack action, move action, or swift action each round for the rest of the encounter; these effects are negated for an ally if they are successfully hit with a slow effect, a cursed effect, a dispel effect, or die (even if they are revived during the same encounter); multiple haste effects do not stack; this is a standard action that provokes attacks of opportunity