Weapon Arts
Fighting Technique List:
A Hunter usually learns tricks using his weapon of choice, which make him a more fearsome opponent to go up against.
At 1st, 4th, 10th, 16th and 20th level, the Hunter can choose one of these Techniques.
Dexterity Theme - Ranged:
Alter Direction
When wielding a non-gun ranged weapon, such as a slasher, the Hunter can force the Slasher to alter its flight pattern in mid swoop, allowing it to hit opponents where they least expect it. This Technique denies the target any Defense bonus from cover, even full cover.
Cost: 10 Chakra
Surround Helix
Using a slasher or similar weapon, a Hunter may fling it in such a way that it whirls around a single opponent, hitting him from multiple sides. The opponent is considered Flanked for determining Defense against this attack.
Cost: 10 Chakra
Prerequisite: Alter Direction.
Strength Theme - Melee:
Spirit Charge
A Hunter can charge his weapon with his internal energies, allowing him to deal more damage with a single stroke.
A Hunter can add +1 Damage to his weapon.
Cost: 5 Chakra
Blast Wave
The Hunter may focus her energies through her weapon, causing it to release a shockwave of energy when swung at an opponent. The shockwave has a range of (10 + Hunter STR Mod) meters, and is considered a ranged Touch attack that deals damage equal to the weapons Damage rating.
Cost: 15 Chakra
Prerequisites: Spirit Charge.
United Energy
With this Technique, the Hunter may absorb the energy of a Technique into his weapon, allowing him to assist in Combo attacks. The Hunter rolls a Will Save and, if successful, may combine one of his Fighting Techniques with another players Techique.
Cost: 10 Chakra + second Technique cost.
Prerequisites: Spirit Charge
Reverb Strike
Using a melee weapon, the Hunter may hit an opponent with a single stroke that vibrates with its internal biorhythms, stunning it temporarily. The target must make a Fortitude save at DC (10 + 1/2 Hunter's Class Level) or be Stunned for one round.
Cost: 15 Chakra
Prerequisites: Spirit Charge, Power attack.
Destructive Crash
With a single, spiritually charged attack, the Hunter can deal an incredibly potent blow to a single enemy. Using a Full Attack action and with a successful hit, the Hunter may automatically deals damage as a critical hit, as though she rolled a perfect 20.
Cost: 25 Chakra
Prerequisites: Spirit Charge, Reverb Strike, Power Attack.
Supernatural Options:
Alter Chakra
A Hunter may focus his inner strength on his weapon, allowing him to use it to bend away Technique attacks aimed at him. The Hunter makes a Will save at a DC equal to (10 + Caster Level). If successful, the Tech is absorbed or diverted away from the Hunter, causing no damage. This Technique doesn't work against Tech's that have areas of effect.
Cost: 20 Chakra
Prerequisites: Spirit Charge.
Protect from Energy
The Hunter may summon up his energies to allow him to block incoming energy attacks. The Hunter makes a Reflex roll to deflect incoming energy blasts, including such blasts as fired from a pistol or rifle, DC equal to (10 + Total Weapon Damage). This Technique cannot deflect thrown explosives or normal ballistics.
Cost: 15 Chakra
Prerequisites: Alter Chakra.
Melee / Ranged Hybrid Options:
Adverse Current
Using a slashing Melee or Ranged weapon, a Hunter can make multiple strikes at the cost of accuracy. Using a full-attack action, the Hunter may make as many attacks as he wishes, up to Double his DEX modifier, with a -2 cumulative penalty to each strike.
The ability ends when the hunter misses with one of the strikes.
Cost: 0 Chakra + 5 Chakra per Strike
Graceful Stream
Extending the principles of the Adverse current further, the Hunter reduces the cumulative penalty to -1 per strike, with maximum hits extending to Triple instead of double Dexterity,
Cost: 15 Chakra + 5 per strike
Prerequisite: Adverse Current, Cleave
Chain of Heaven
The Hunter may use a flexible melee weapon (such as a Lash) or a non-gun ranged weapon to hit multiple enemies in a line, piercing through the bodies of enemies one after another. The Hunter may use a Full Attack action to send the weapon along a straight line up to (STR Mod + 5) Meters long. All enemies in the line are considered threatened by this attack.
Cost: 10 Chakra + 5 for every enemy hit
Prerequisites: Adverse Current, Great Cleave.
Falcon Cut
With this Technique, a Hunter can move and strike with such speed, that she can appear to be attacking from multiple directions at once. A Hunter can Flank a single opponent, even if there are no other allies nearby.
Cost: 10 Chakra
Prerequisites: Adverse Current, Slide Rush.