Pierced Magus

The needle pierced Kadrax’s foreskin with practiced ease, causing a ripple of pain intermingled with orgasmic pleasure throughout his body. Memories of the past flashed through his mind as he reached over to the altar, picking up an exquisite platinum ring. He remembered his mentor, a stern, but amazingly talented piercer who first showed him the delicate art of skin and needle. The needle flashed in the candlelight as he pulled it out, and he watched as blood welted up from the hole. He smiled at how she laughed and scolded him at the shock of his first piercing. “If you draw it too quickly” she would remind him, “you can cause more harm than good. Be confident and sure, as if it were the most natural thing in the world. You must strive to make me proud.” With a voice quivering with excitement as he spoke the arcane words required for the ritual, Kadrax threaded the ring through the hole he had just made. The pain of piercing was replaced by a surge of power as the magic of the piercing flowed into him. His penis was now erect with pleasure, causing the newly placed ring to stand up, glowing slightly with eldritch might. “Oh, my teacher!” Kadrax laughed. “You would be very proud at how far I have come.”

Sages have long speculated that the skin courses with energy. Pierced Magus know how to harness this energy, tapping into it through the use of piercings—needles, rings, and other adornments that free this energy for magical purposes. To pierced Magus, the very act of piercing the skill is a transcendental moment, and decorating the body with jewelry is a way to feel the body’s power and to express his indi- viduality to the rest of the world.In some cultures, piercings are an important part of a person’s identity and pierced Magus tend to be both charismatic and sexy individuals that enjoy the looks of shock or appreciation that their piercings cause. Pierced Magus commonly begin as Mystics and Priests, although any spell-casting class may attain this prestige class. Pierced Magus may choose to adventure alone, using their magic and knowledge of their body to help them survive or travel with others to lend their power to their allies

Requirements

To qualify to become a Pierced Magus,

a character must fulfill all the following criteria.

Base Attack Bonus: +2.

Feats:Great Fortitude.

Skills: Profession (piercer) 8 ranks, Heal 4 ranks.

Special: Must be able to cast divine or arcane Techniques

Imbue Piercing (Su):

Pierced Magus' gain their abilities from the specific placement of specially crafted jewelry that is pierced into various places on their body. While a pierced Magus typically has dozens of mundane piercings, he gains the ability to create special piercings through a unique ritual that imbues them with magical powers

Each imbued piercing shares a body slot with a regular magic item. This spell’s “affinity” must correspond to the appropriate body slot, as regular magic items. See the list below for which body slot a particular piercing takes up.

Class Skills

The Pierced Magus’ class skills (and the key ability for each skill) are Ninjutsu,Taijutsu,Genjutsu, Chakra control, Craft (Int), Knowledge (Ninja lore, Biology) (Int), Profession (Wis).

Skill Points at Each Level:

2 + Int modifier.

Class Features

Weapon and Armor Proficiency:

No new proficiencies with any weapons, armor, or shield

Class wound modifier +2

Control Die Type 1d8

All piercings are magical and the abilities bestowed are supernatural abilities. Unless the effect of a piercing is continuous, activating a piercing is a move action that can be combined with a regular move and does not provoke an attack of opportunity. Imbued piercings that are removed lose their enchantments

Pierce Other (Su):

At 3rd level, the Pierced Magus may give another creature a piercing that provides magical effects. A creature may have only one such piercing on their body (per slot) at a given time and once the magic is exhausted, it needs to be recharged by a pierced Magus(not the same one necessarily) . This piercing takes up a body slot as described in imbue piercing 1.

Additional Body Slot (Ex):

At 5th level the pierced Magus connection with her own body lets her magically overburden one single slot to carry a magic item and 2 piercings.

Normally someone can only have 1 piercing and 1 magic item attached to a slot, like eyes for example, a pierced mystic with an eyebrow piercing on each eyebrow but may also wear a pair of goggles or eye lenses without any mishaps (see magic item explosion for more information)

Piercing Locations

Dozens of locations on the body can be pierced. Here’s a list of some of the more common piercings and their locations. Please remember that piercings should be done only by certified piercing professionals using sterile equipment.

Ear:

Tragus (the rounded protrusion nearest the face); lobe; outer edge (rim); shell or conch (inner surfaces).

Nose:

Nostril; septum (between front and rear center cartilage).

Face/Neck:

Eyebrow; bridge of nose; lip; labret (indentation between lip and chin; Madonna (upper lip with a labret stud); cheek; Madison (base of throat); Vampire’s Kiss (side of neck); back of neck.

Body:

Nipples, navel.

Extremities:

Webbing between thumb and fingers, or between fingers; Surfer (web between toes).

Female Genital Piercings:

Clitoris (horizontal or vertical); clitoral hood (horizontal or vertical); inner and outer labia; T’aint (between vagina and anus); Fourchette (back edge of vaginal opening); Triangle (beneath clitoris).

Male Genital Piercings:

Prince Albert (P.A.) (base of head, through urethra); Reverse P.A./Queen Vic-toria (center top of head through urethra); Apadravya (vertically through head); Ampallang (horizontally through head); Frenum/Lorum (horizontal base of head or along shaft); Hafada (scrotum); Guiche (between scrotum, and anus); Foreskin; Dydoe (through ridge of circumcised head).