Mental Cost 4
Density Control, Others (Emitter?)
Cost: 4
Mutation Score: Yes
Type: Emitter
Activation: Activated
Range: 25m + 1m/MP mod
Duration: 1 hour
Modifier: MS
Use: Twice per day
Area of Effect: One target
Effect: Change size
Description: The character must make a ranged touch attack against his opponent. If successful then he may alter his opponent’s density as per the density control mutation.
Force Field Generation (Mutant)
Cost: 4
Mutation Score: yes
Type: Mutant
Activation: Activated
Range: self
Duration: 5 + mutation mod rds
Modifier: MS
Use: Once per hour
Area of Effect: Self
Effect: Creates a force field
Description: On activation the character gains a 1d8/mutation score shield for the duration against all attacks (except against telepathic attacks and telekinetic attacks). If the character falls unconscious then the field shuts off at the end of the round.
Dual Brain (Mutant)
Cost: 4
Mutation Score: no
Type: Mutant, Plant
Activation: Automatic
Range: Self
Duration: Variable
Modifier: n/a
Use: Unlimited
Area of Effect: Self
Effect: Gain Second Brain
Description: The character gains a secondary brain located somewhere in his body (it does not have to be the head). The secondary brain gains 1/2 the mutation points of the primary brain (which cannot be accessed when the brain is dormant). If the character's primary mind is ever mentally controlled, the secondary brain will take over until the control duration ends. The character cannot access mental mutations from his primary brain during that time. The character also gets a +2 INT bonus.
Heightened Mental Attribute (Passive)
Cost: 4
Mutation Score: no
Type: Passive
Activation: Permanent
Range: Self
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Mental ability bonus
Description: Roll 1d3 on the chart below and increase that attribute by 2.
Attribute Roll
INT 1
WIS 2
CHA 3
Mental Enhancement (Passive)
Cost: 4
Mutation Score: no
Type: Passive
Activation: Permanent
Range: Self
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Mental bonus
Description: The character gains a +4 bonus to all his mental mutation scores.
Weather Manipulation (Emitter)
Cost: 4
Mutation Score: yes
Type: Emitter
Activation: Activated
Range: Line of Sight
Duration: One day
Modifier: MS
Use: Once per 24 hours
Area of Effect: Circle with radius equal to range
Effect: Change Weather
Description: The mutant may change the weather based on current conditions. The mutant must concentrate for 1 minute and the weather will change 1d10 minutes later.
Weather Change Desired DC
Change Temperature 5 + 0.25 x (Celsius Temperature Change)
Change Wind Speed 5 + 0.25 x (Wind speed in KPH)
Change Precipitation Rate 5 + Rain fall in cm/day
Create Fog 20
Create Thunderstorm 20
Create Tornado 30
Any combination Total DC – 5 per effect over one
Thus if the character wants to create a driving thunderstorm (with 96 kph winds and 25 cm of rain per day) on a calm day, the difficulty will be 69 (20 + 29 + 30 – 5 – 5).
Life Leech (Emitter)
Cost: 4
Mutation Score: yes
Type: Emitter
Activation: Activated
Range: self
Duration: Instant
Modifier: Intelligence
Use: 1+1/2 mutation score/day
Area of Effect: 30 ft. radius centered on self
Effect: Summary of Effect
Description: The character drains 1d4 + mutation score wound points from any small or larger opponent in the radius of effect. Fortitude save for half damage DC(10+mutation score+Intelligence mod).
Photographic Memory (Passive)
Cost: 4
Mutation Score: no
Type: Passive
Activation: Permanent
Range: Self
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Never Forgets
Description: The Character has perfect recall of everything they've experienced. The character gains a +2 bonus on checks to remember things, including resistances against effects that alter or erase memories. The character can make any Knowledge skill check untrained, meaning they can answer questions involving difficult or obscure knowledge without ranks in the skill.
Telekinetic (Passive) (Cost 5)
Cost: 5
Mutation Score: no
Type: Passive
Activation: Permanent
Range: Self
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Telekinesis is a class skill.
Description: Telekinesis is a Class skill