Defects Cost 2
Anti-Reflection
Cost: -2
Mutation Score: yes
Type: Mental (Defect)
Activation: Constant
Range: Special
Duration: Permanent
Modifier: Intelligence
Use: Constant
Area of Effect: Special
Effect: Use mental on self
Description: The character must have a mental mutation to have this defect. Whenever the character makes a mutation check he must roll over 10 + mutation score modifier or have the effect reflect back on himself. Attacks will effect the mutant and Defenses will apply to an attacking mutant.
Environmental Sensitivity (Changing)
Cost: -2
Mutation Score: no
Type: Defect (Physical)
Activation: Permanent
Range: Self
Duration: Permanent
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: penalties in certain environments
Description: Select one of the following environments:Arid, Barren, Cold, Hot, High Gravity, Low Gravity, Dense Atmosphere, Thin Atmosphere, or Water World. If the character is in that environment he suffers a -5 penalty to all checks made to survive in that environment and the habitability range moves one step into the negative.
Uninhabitable<--Survivable<--Habitable<--Colonizable
Special: The character cannot take the Planetary Adaptation feat for the chosen environment.
Hostility Field
Cost: -2
Mutation Score: no
Type: Mental (Defect)
Activation: Permanent
Range: 0
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: 30 m radius
Effect: Generates Hostility
Description: The character generates a field of hostility, the character suffers a –4 penalty to influencing NPC reactions and all reactions are automatically one category worse. Only those who spend a week or more in the mutant’s presence are immune.
Photo-dependent
Cost: -2
Mutation Score: yes
Type: Physical, Plant (Defect)
Activation: Automatic
Range: Self
Duration: Constant
Modifier: Constitution
Use: Constant
Area of Effect: Self
Effect: Summary of Effect
Description: An hour in the dark forces a mutant into a sluggish state. In this state he suffers a -2 to all of his checks. Five full minutes of bright or normal light restores the character completely. He suffers 1d6 points of damage for each full 24 hours spent in the dark, which means a normal night's sleep does no harm. The character can never be sunburned or harmed by normal sunlight.
Displacement
Cost: -2
Mutation Score: no
Type: Mental
Activation: special
Range: 330 ft.
Duration: Instant
Modifier: Intelligence
Use: Once per hour
Area of Effect: Self
Effect: Teleport from danger
Description: If the character is in life-threatening danger (or believes himself to be) then he will subconsciously teleport the distance listed under range. The direction is usually back the way the mutant came. Displacement will not knowingly teleport the mutant into another life-threatening danger.
Fadeout [Moderate]
Cost: -2
Mutation Score: yes
Type: Physical (Defect)
Activation: Automatic
Range: Self
Duration: 1d4+1 rounds
Modifier: MS
Use: Unlimited
Area of Effect: Self
Effect: Pass out due to stress
Description: When the character is in a stressful situation he must fail a mutation check vs. DC 20 or collapse falling unconscious for 2d6 rounds.
Mental Block (Chart missing)
Cost: -2
Mutation Score: no
Type: Mental (Defect)
Activation: Constant
Range: Self
Duration: Constant
Modifier: Wisdom
Use: Constant
Area of Effect: Self
Effect: Cannot see an object
Description: The mutant is totally unable to recognize one object rolled on the table below. The item is totally invisible to the mutant, and she refuses to believe that something like that could ever exist.
Multiple Damage
Cost: -2
Mutation Score: none
Type: Defect (Mental)
Activation: Constant
Range: Self
Duration: Permanent
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Easily hurt
Description: Whenever the character is attacked in combat he takes an equal amount of sub dual damage as the character truly believes that the weapons hurt more. This defect does not function when the character is unconscious.
Weak-point
Cost: -2
Mutation Score: no
Type: Physical, Plant (Defect)
Activation: Permanent
Range: self
Duration: Permanent
Modifier: none
Use: Constant
Area of Effect: self
Effect: Crucial Weakness
Description: The character has a single weak spot. Any called shot result that falls in the threat range is an automatic critical (opponent does not have to roll again)