Defects Cost 2

Anti-Reflection

Cost: -2

Mutation Score: yes

Type: Mental (Defect)

Activation: Constant

Range: Special

Duration: Permanent

Modifier: Intelligence

Use: Constant

Area of Effect: Special

Effect: Use mental on self

Description: The character must have a mental mutation to have this defect. Whenever the character makes a mutation check he must roll over 10 + mutation score modifier or have the effect reflect back on himself. Attacks will effect the mutant and Defenses will apply to an attacking mutant.

Environmental Sensitivity (Changing)

Cost: -2

Mutation Score: no

Type: Defect (Physical)

Activation: Permanent

Range: Self

Duration: Permanent

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: penalties in certain environments

Description: Select one of the following environments:Arid, Barren, Cold, Hot, High Gravity, Low Gravity, Dense Atmosphere, Thin Atmosphere, or Water World. If the character is in that environment he suffers a -5 penalty to all checks made to survive in that environment and the habitability range moves one step into the negative.

Uninhabitable<--Survivable<--Habitable<--Colonizable

Special: The character cannot take the Planetary Adaptation feat for the chosen environment.

Hostility Field

Cost: -2

Mutation Score: no

Type: Mental (Defect)

Activation: Permanent

Range: 0

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: 30 m radius

Effect: Generates Hostility

Description: The character generates a field of hostility, the character suffers a –4 penalty to influencing NPC reactions and all reactions are automatically one category worse. Only those who spend a week or more in the mutant’s presence are immune.

Photo-dependent

Cost: -2

Mutation Score: yes

Type: Physical, Plant (Defect)

Activation: Automatic

Range: Self

Duration: Constant

Modifier: Constitution

Use: Constant

Area of Effect: Self

Effect: Summary of Effect

Description: An hour in the dark forces a mutant into a sluggish state. In this state he suffers a -2 to all of his checks. Five full minutes of bright or normal light restores the character completely. He suffers 1d6 points of damage for each full 24 hours spent in the dark, which means a normal night's sleep does no harm. The character can never be sunburned or harmed by normal sunlight.

Displacement

Cost: -2

Mutation Score: no

Type: Mental

Activation: special

Range: 330 ft.

Duration: Instant

Modifier: Intelligence

Use: Once per hour

Area of Effect: Self

Effect: Teleport from danger

Description: If the character is in life-threatening danger (or believes himself to be) then he will subconsciously teleport the distance listed under range. The direction is usually back the way the mutant came. Displacement will not knowingly teleport the mutant into another life-threatening danger.

Fadeout [Moderate]

Cost: -2

Mutation Score: yes

Type: Physical (Defect)

Activation: Automatic

Range: Self

Duration: 1d4+1 rounds

Modifier: MS

Use: Unlimited

Area of Effect: Self

Effect: Pass out due to stress

Description: When the character is in a stressful situation he must fail a mutation check vs. DC 20 or collapse falling unconscious for 2d6 rounds.

Mental Block (Chart missing)

Cost: -2

Mutation Score: no

Type: Mental (Defect)

Activation: Constant

Range: Self

Duration: Constant

Modifier: Wisdom

Use: Constant

Area of Effect: Self

Effect: Cannot see an object

Description: The mutant is totally unable to recognize one object rolled on the table below. The item is totally invisible to the mutant, and she refuses to believe that something like that could ever exist.

Multiple Damage

Cost: -2

Mutation Score: none

Type: Defect (Mental)

Activation: Constant

Range: Self

Duration: Permanent

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Easily hurt

Description: Whenever the character is attacked in combat he takes an equal amount of sub dual damage as the character truly believes that the weapons hurt more. This defect does not function when the character is unconscious.

Weak-point

Cost: -2

Mutation Score: no

Type: Physical, Plant (Defect)

Activation: Permanent

Range: self

Duration: Permanent

Modifier: none

Use: Constant

Area of Effect: self

Effect: Crucial Weakness

Description: The character has a single weak spot. Any called shot result that falls in the threat range is an automatic critical (opponent does not have to roll again)