Mutative Defects Cost 1

Allergy (Chart)

Cost: -1

Mutation Score: No

Type: Passive, Plant (Defect)

Activation: Automatic

Range: Self

Duration: constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Allergy

Description: The character must make a Constitution save vs. DC 15 when faced with the allergen or be sickened until the source of the allergy is removed.

Roll on table below to discover your allergy:

Body Change (Chart)

Cost: -1

Mutation Score: no

Type: Physical (Defect)

Activation: Automatic

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Changes body form

Description: The character body is changed in cosmetic ways.

None of these will give the character any ability or disability of significance

Roll on table below to discover your body change.

Doubled Pain

Cost: -1

Mutation Score: no

Type: Physical, Plant

Activation: Automatic

Range: Self

Duration: special

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Doubles fatigue

Description: The character suffers double the normal penalties from being fatigued or exhausted and is automatically dazed if he suffers any stun damage. He has a –4 to saves against attacks directly on the nervous systems or attacks directly involving pain.

Nocturnal

Cost: -1

Mutation Score: no

Type: Defect (Physical)

Activation: Automatic

Range: Self

Duration: Special

Modifier: n/a

Use: Special

Area of Effect: Self

Effect: Summary of Effect

Description: The character normally sleeps during the day and is active at night. The mutant gains night vision, but suffers as if he had the diminished sight mutation when in daylight.

Diminished Sense

Cost: -1

Mutation Score: none

Type: Physical (Defect)

Activation: Automatic

Range: Self

Duration: Permanent

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Impaired Senses

Description: The character suffers an overall –2 to perception, and survival (tracking) rolls. Also specific effects occur depending on the impaired sense.

d6 Roll

1
Sight. The mutant is unable to distinguish anything other than motion beyond 180 feet. The character suffers –4 (instead of –2) to Perception(spot) checks

2
Hearing. The mutant is unable to hear normal conversation beyond 10 feet or loud noises beyond 30 feet. The character suffers a –4 to Perception(listen) checks (instead of –2).

3
Touch. The mutant cannot feel heat, cold, wetness, dryness, or pain (but fatigued or exhausted penalties still apply as they are more than simple pain). The mutant is unable to feel when an object is slipping from his hands. The character suffers –4 to Perception(search) checks (instead of –2).

4
Smell. The mutant has no sense of smell and is unaware of invisible gas attacks. The character suffers a –4 to survival (tracking) rolls

5
Taste. The mutant cannot taste anything he ingests (including poisons and chemicals). The character suffers a –2 to saves vs. ingested poison.

6
Player’s choice.

Light Sensitivity

Cost: -1

Mutation Score: no

Type: Physical (Defect)

Activation: constant

Range: Self

Duration: permanent

Modifier: n/a

Use: constant

Area of Effect: Self

Effect: Blinded in light

Description: In normal daylight the character suffers a –2 penalty to all actions, in a bright lit room the character suffers a –4 penalty, and in a spotlight or similar light the character suffers a –6 penalty.

Poor Respiration

Cost: -1 or -2

Mutation Score: no

Type: Defect (Physical)

Activation: Automatic

Range: Self

Duration: Constant

Modifier: N/A

Use: Constant

Area of Effect: Self

Effect: Asthma Defect

Description: Roll a percentage die. If the result is 50% or lower the character gains the minor asthmatic defect. If the result is 51% or higher the character gains the severe asthmatic defect.

Skin Structure Change (Not done)

Cost: -1

Mutation Score: yes or no

Type: Defect

Activation: Permanent

Range: Self

Duration: Constant

Modifier:

Use: Constant

Area of Effect: Self or Area

Effect: Summary of Effect

Description: Full Description