Mutative Defects Cost 1
Allergy (Chart)
Cost: -1
Mutation Score: No
Type: Passive, Plant (Defect)
Activation: Automatic
Range: Self
Duration: constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Allergy
Description: The character must make a Constitution save vs. DC 15 when faced with the allergen or be sickened until the source of the allergy is removed.
Roll on table below to discover your allergy:
Body Change (Chart)
Cost: -1
Mutation Score: no
Type: Physical (Defect)
Activation: Automatic
Range: Self
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Changes body form
Description: The character body is changed in cosmetic ways.
None of these will give the character any ability or disability of significance
Roll on table below to discover your body change.
Doubled Pain
Cost: -1
Mutation Score: no
Type: Physical, Plant
Activation: Automatic
Range: Self
Duration: special
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Doubles fatigue
Description: The character suffers double the normal penalties from being fatigued or exhausted and is automatically dazed if he suffers any stun damage. He has a –4 to saves against attacks directly on the nervous systems or attacks directly involving pain.
Nocturnal
Cost: -1
Mutation Score: no
Type: Defect (Physical)
Activation: Automatic
Range: Self
Duration: Special
Modifier: n/a
Use: Special
Area of Effect: Self
Effect: Summary of Effect
Description: The character normally sleeps during the day and is active at night. The mutant gains night vision, but suffers as if he had the diminished sight mutation when in daylight.
Diminished Sense
Cost: -1
Mutation Score: none
Type: Physical (Defect)
Activation: Automatic
Range: Self
Duration: Permanent
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Impaired Senses
Description: The character suffers an overall –2 to perception, and survival (tracking) rolls. Also specific effects occur depending on the impaired sense.
d6 Roll
1
Sight. The mutant is unable to distinguish anything other than motion beyond 180 feet. The character suffers –4 (instead of –2) to Perception(spot) checks
2
Hearing. The mutant is unable to hear normal conversation beyond 10 feet or loud noises beyond 30 feet. The character suffers a –4 to Perception(listen) checks (instead of –2).
3
Touch. The mutant cannot feel heat, cold, wetness, dryness, or pain (but fatigued or exhausted penalties still apply as they are more than simple pain). The mutant is unable to feel when an object is slipping from his hands. The character suffers –4 to Perception(search) checks (instead of –2).
4
Smell. The mutant has no sense of smell and is unaware of invisible gas attacks. The character suffers a –4 to survival (tracking) rolls
5
Taste. The mutant cannot taste anything he ingests (including poisons and chemicals). The character suffers a –2 to saves vs. ingested poison.
6
Player’s choice.
Light Sensitivity
Cost: -1
Mutation Score: no
Type: Physical (Defect)
Activation: constant
Range: Self
Duration: permanent
Modifier: n/a
Use: constant
Area of Effect: Self
Effect: Blinded in light
Description: In normal daylight the character suffers a –2 penalty to all actions, in a bright lit room the character suffers a –4 penalty, and in a spotlight or similar light the character suffers a –6 penalty.
Poor Respiration
Cost: -1 or -2
Mutation Score: no
Type: Defect (Physical)
Activation: Automatic
Range: Self
Duration: Constant
Modifier: N/A
Use: Constant
Area of Effect: Self
Effect: Asthma Defect
Description: Roll a percentage die. If the result is 50% or lower the character gains the minor asthmatic defect. If the result is 51% or higher the character gains the severe asthmatic defect.
Skin Structure Change (Not done)
Cost: -1
Mutation Score: yes or no
Type: Defect
Activation: Permanent
Range: Self
Duration: Constant
Modifier:
Use: Constant
Area of Effect: Self or Area
Effect: Summary of Effect
Description: Full Description