Profession Supplies

Kit, Animal Call

These reed or bamboo whistles mimic the calls of various wild animals. Each whistle is keyed to a specific type of animal and a specific call (usually signaling the availability of food or a mate to draw the animal closer). Using the correct whistle gives you a +4 bonus on Survival checks to track animals of the specific animal type or to get along in the wild.

Kit, Alchemy

Required for Craft [Chemical]

An alchemy crafting kit provides no bonuses on Craft [Chemical] checks.

Kit, Antidote

This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins. It grants a +6 circumstance bonus on Heal checks made to treat poison. An antidote kit is exhausted after 10 uses.

Kit, Climber's

These crampons, pitons, ropes, and other tools give you a +4 circumstance bonus on Climb checks.

Kit, Disguise

This kit contains tools like makeup and fake facial hair, and provides a +4 circumstance bonus on Disguise checks. A disguise kit is exhausted after 10 uses.

Kit, Healer's

This collection of bandages and herbs provides a +4 circumstance bonus on Heal checks. A healer's kit is exhausted after 10 uses.

Kit, Juggler's

This kit includes multiple sets of well-balanced objects, such as balls, clubs, knives, rings, and torches. It provides a +2 bonus on Entertain (act or comedy) checks and checks involving juggling.

Kit, Leeching

This sturdy ceramic jar has a heavy lid with a few tiny holes to let air in. It is normally half-filled with water and contains four adult leeches, each about 6 inches long. A leeching kit grants you a +3 circumstance bonus on Heal checks to treat poison. Used for medicinal bloodletting, a leech can survive for 6 months between feedings.

Kit, Mapmaker's

This small kit contains a simple slate with a grid carved into its surface and a number of differently colored pieces of chalk. If you use this kit to draw a map as you travel, you receive a +3 circumstance bonus on Survival skill checks to avoid becoming lost.

Kit, Midwife's

This kit is used by midwives to care for pregnant women and to deliver babies. Each kit contains herbs to treat common conditions during pregnancy, salves for aches and distended skin, swaddling cloths, a small but sharp knife for cutting an umbilical cord, powder for cleaning the newborn, bandages, a needle, and thread. Using the kit gives you a +8 circumstance bonus on Heal checks when dealing with humanoid pregnancy or birth. You may use it for other kinds pregnant or birthing creatures (such as animals or monstrous humanoids), but it only gives a +4 bonus on such Heal checks. A midwife's kit is exhausted after 5 uses.

Kit, Symptom

This small wooden box has many tiny compartments filled with items useful if you want to feign a sickness, as well as a handy reference book outlining common indicators for some of the more feared virulent diseases. The kit includes such things as false pustules, pills that cause the person chewing them to foam at the mouth, and herbal concoctions designed to induce fevers or vomiting. Using a symptom kit grants you a +8 circumstance bonus on Disguise checks made for the purpose of simulating illness. A symptom kit is exhausted after 5 uses.

Kit, Veterinarian's

This item is the equivalent of a healer's kit, except its materials are especially suitable for treating common animals (cats, dogs, goats, oxen, sheep, and so on). It provides a +4 circumstance bonus on Heal checks to treat animals, but only a +2 circumstance bonus on Heal checks on other wild creatures. A veterinarian's kit is exhausted after 5 uses.

Tools, Demolitions

This kit contains everything needed to use the Demolitions skill to set detonators, wire explosive devices, and disarm explosive devices. Detonators must be purchased separately. Restriction: Licenced [+1]

Tools, Electrical [B & D]

This collection of hand tools and small parts typically includes a variety of pliers, drivers, cutting devices, fasteners, power tools, and leads and wires.

Basic: This small kit allows a character to make Repair checks to electrical or electronic devices without penalty.

Deluxe: This kit consists of a number of specialized diagnostic and repair tools as well as thousands of spare parts. It grants a +4 equipment bonus on Repair checks for electrical or electronic devices and allows a character to make Craft (electronic) checks without penalty.

Tools, Mechanical:

This collection of hand tools and small parts typically includes a variety of pliers, drivers, cutting devices, fasteners, and even power tools.

Basic: This kit, which fits in a portable toolbox, allows a character to make Repair checks for mechanical devices without penalty.

Deluxe: This kit fills a good-sized shop cabinet. It includes a broad variety of specialized hand tools and a selection of high-quality power tools. It grants a +4 equipment bonus on Repair checks for mechanical devices and allows a character to make Craft (mechanical) or Craft (structural) checks without penalty.

Tool, Multipurpose

This device contains several different screwdrivers, a knife blade or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making Repair, Craft (mechanical), Craft (electronic), or Craft (structural) checks without appropriate tools to –2 instead of the normal –4. The tool is useful for certain tasks, as determined by the GM, but may not be useful in all situations.

Tools, Surgeon's

When used in conjunction with a healer's kit, surgeon's tools raise the kit's bonus to a +5 circumstance bonus on Heal checks to treat wounds or deadly wounds.

Tools, Thieves'

This kit contains lockpicks and other tools you need to use the Disable Device skill. Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.

Masterwork Thieves' Tools: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks.

A thief's Tool breaks after 5 uses, a masterwork one after 10.

Tools, Thieves' Extenders

These long-reaching extenders can be attached to or detached from thieves' tools as a standard action, allowing the user to make Disable Device checks on devices in any space he could reach with a reach weapon. High-quality mirrors on the shafts let him see what he's doing, but he takes a –4 penalty on Disable Device checks when working on a device more than 5 feet away.

Musical Instrument

If you want to perform using a Entertain skill associated with a musical instrument (keyboard, percussion, string, or wind), you must have an appropriate musical instrument; otherwise you can't use the skill. The listed cost and weight is for a typical small instrument you could carry by hand, such as a drum, lyre, bell, harp, or flute; larger instruments such as a cello or piano are of course larger and more expensive.

Masterwork Musical Instrument: This high-quality instrument grants a +4 circumstance bonus on Entertain checks made to perform with the instrument.

Brush Kit

This small box contains 5 decent brushes for painting of various sizes.

Easel

An Easel is a frame with three legs that can fold up and has a place to rest a canvas paper on for painting.

Paint Palette

A palette for paint.

Paper, Canvas

A square Frame with special canvas paper, used for painting or sketching

Magnifying glass

This simple lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and at least a full-round action. A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.

Water Clock

This large, bulky contrivance gives the time accurate to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water.

Grommets [10]

A pack of ten metal sewing items are set with a grommet tool into clothing to make lacing or fastening of clothing easier

Kit, Needles

A Small kit containing needles.

Kit, Pattern

A single simple pattern for making Clothing

Kit, Tool

Shears and various other devices to help put eyelets or grommets and other objects onto various fabrics and materials.

Ribbon

Available in various materials and sold on a spool, comes in variety of colours

Thread, Spool

A spool of thread usually sufficient enough to repair an item or sew a fine seam on objects belonging to small and medium creatures.