Bone, Cryglass, Palladian
Bone
Bone can be used in place of wood and steel in weapons and armor. Other animal-based materials like horn, shell, and ivory also use the rules for bone weapon and armor. The cost of a bone weapon or bone armor is half the price of a normal weapon or armor of its type.
Bone Information
Weapons Light and one-handed melee weapons, as well as two-handed weapons that deal bludgeoning damage only, can be crafted from bone. Hafted two-handed weapons such as spears can be crafted with bone tips, as can arrowheads. Other two-handed weapons cannot be constructed of bone. Bone weapons have half the hardness of their base weapons and have the fragile weapon quality. Masterwork bone weapons also have the fragile quality, but magic bone weapons do not.
Armor Studded leather, scale mail, breastplates, and wooden shields can all be constructed using bone. Bone either replaces the metal components of the armor, or in the case of wooden shields, large pieces of bone or shell replace the wood. Bone armor has a hardness of 5 and has the fragile armor quality.
Meseta Cost Decrease: -50% Lighter than Iron: -25%
Corrosion Resistant Fragile
Free Anti-Fragility (When Enchanted)
Easier to Enchant - Shadow/Chaos
Hardness: 1/2
Bones
Tier:
Rarity:
Cost Modifier: -50%
Biome:
Origin:
Special Forging Requirement:
Hardness: 1/2
HP/Inch:
Weight Modifier: -25%
Traits and Defects
Fragile
Free Anti Fragility (When Enchanged)
Corrosion Resistant
Cryglass
Occurring in mineralized form, the extraction of Cryglass is a complex process for an alchemist, but the effort is worth it. Light, strong, and resistant to damage from exotic sources, Some Terrans have created a Neo-Steel plating for their spacecraft by combining small amounts of cryglass during Steel Production instead of carbon.
Crystal State includes: Earth, Water, lightning, Explosion,Storm,Wood and Crystal
Cryglass Information
Meseta Cost Increase: +350% Lighter than Iron: -25%
Corrosion Resistant Weapons: Naturally Keen
No Magical State Slots Remaining Crystal State: +1 -> +5 Elemental
Hardness: 12 DMG or Resist
Vehicle Construction: DMG from Crystal State: Enchant -> Elemental
Exotic Sources reduced -40% Cost
Personal Armor: Reduce Debuff Duration by 1/round (Min 1 Rnd)
Cryglass
Tier:
Rarity:
Cost Modifier: +350%
Biome:
Origin:
Special Forging Requirement:
Hardness: 12
HP/Inch:
Weight Modifier: -25%
Traits and Defects
Corrosion Resistant
Weapons: Naturally Keen
Cryglass's Crystal State
Cryglass items Exist in Crystal-State, they Deal additional Elemental damage based on the level of enchantment they possess, a +5 Weapon will Deal +5 Elemental damage on a successful attack, when built into armor this bonus becomes +5 Elemental Resistance of the type in question, For Cryglass items it would be a +5 to a character's Elemental resistance, Crystal State also reduces the cost to enchant Elemental based magics by 10%
Palladian
This roseate mineral which expands in geometric-shaped waves, grows from patches of earth rich with fossilized remains. Clever treatments allow this Fire consuming mineral to be transformed into a light, regenerative mail.
Palladian Information
Palladian can absorb chakra from its owner to repair itself of damage, before sleeping each night the player can perform the Ritual of repair, all Palladian equipment must be removed and placed around a magic circle, the player will then meditate and talk with their equipment channeling 1 point of chakra to each of them, if the player does not have the chakra required, the equipment can consume vitality instead. after receiving a point the equipment will repair 1d4 points of damage.
Meseta Cost Increase: +900% *** than Iron: (To be Determined)
Corrosion Resistant Fire State: +1 -> +5 Fire DMG or
Ritual of Repair Resist
Hardness: 14 Fire State: Enchant -> Fire -40% Cost
Fire Eater (See Drop Down)
Palladian
Tier:
Rarity:
Cost Modifier: +900%
Biome:
Origin:
Special Forging Requirement:
Hardness: 14
HP/Inch:
Weight Modifier:
Traits and Defects
Corrosion Resistant
Ritual of Repair
Fire Eater
Palladian's Fire-State
Palladian items Exist in Fire-State, they Deal additional Fire damage based on the level of enchantment they possess, a +5 Weapon will Deal +5 Fire damage on a successful attack, when built into armor this bonus becomes +5 Fire Resistance of the type in question, For Palladian items it would be a +5 to a character's Fire resistance, Fire State also reduces the cost to enchant Fire based magics by 30%
Fire Eater
Once per day when its wielder takes fire damage will reduce this damage by 1d4, the equipment heals that much damage
Burst Charge
Once per day after Fire Eating.
A Burst Charge acts like a firaja blast enchantment, when a Palladian item eats fire it gains a burst charge, on command the Palladian item will explodes with flame
outword - if this is equipment it is a melee effect striking an opponent, if it is a weapon it will occur on the next successful strike, This fire does not harm the wielder.
It Deals 1d10 points of fire damage if it is a small Palladian item or a weapon with a critical modifier of x2, If its a Medium Palladian sized item or If the weapon’s critical multiplier is ×3, add an extra 2d10 points of fire damage instead, and if the multiplier is ×4 or its a Large item, add an extra 3d10 points of fire damage instead.
ORIGINAL BONE (Tracking Reasons)
Fragile
Corrosion Resistant
Cost Effective: -50%
Easier to Enchant - Shadow/Chaos
-10% Cost
Hardness: 1/2
Free Anti-fragility Enchantment when enchanted
Lighter than Iron -25%
ORIGINAL CRYGLASS (Tracking Reasons)
Crystal-state: +1 to +5 Elemental DMG or Resist
Crystal-State: Enchant - Elemental -40% Cost
Cost Ineffective: 350%
No magical State Slots Remaining
Corrosion Resistant
Hardness: 12
In Vechile Construction: Damage from Exotic Sources Reduced
Personal Armor: Reduce Debuff Duration by 1 round, minimum 1 round.
Weapons: Naturally Keen
Lighter than Iron -25%
ORIGINAL PALLADIAN (Tracking Reasons)
Fire-State: +1 to +5 Fire DMG or Resist
Fire-State: Enchant - Fire -40% Cost
Ritual of Repair
Corrosion Resistant
Hardness: 14
Fire Eater - Once per day when its wielder takes fire damage will reduce this damage by 1d4, the equipment heals that much damage
Cost Extreme: 900%