Cloaking Implant (PL 8)

This technology enables its recipient to turn invisible for a short time. This Implant uses crystalline refractors grafted to the skin and powered by rechargeable solar battery units protruding from various points on the recipient’s body (usually the spine).

Benefit: By using a cloaking implant to bend light around its body, a creature can turn invisible. An invisible creature gains a +40 bonus on Hide checks if immobile, or a +20 bonus if moving. Pinpointing the location of an invisible creature that isn’t attempting to hide requires a Spot check (DC 40 if the creature is immobile or DC 20 if it is moving).

While invisible, the creature gains 50% concealment against attacks from other creatures that correctly pinpoint its fighting space.

Activating or deactivating Cloaking Implant is a free action.

However, the technology consumes a great deal of the battery power; after 10 rounds (1 minute) of use, the solar batteries must be recharged for 10 minutes per round it was used (100 Minutes when fully drained), during which time the Device cannot be activated.

Type: External.

Hardness/Hit Points: 4/20.

Base Purchase DC: 15,000,000

Restriction: Palman Reputation Tier 3.