Non-detection

Base Level: 1st

Difficulty: Simple

use time: half action

range: 3 meters

target: One creature Per 3 levels

Duration: See text

Saving Throw: None

When under the effects of non-detection, the target(s) cannot be detected by life scanners, motion detectors, tactile sensitive devices, automated defense systems and other electronic sensory devices, however they can still be seen on video equipment and heard through speaker systems though such devices will not sound alarms based on motion or noise levels. note that the targets can still set off alarms by breaking eye-beams, interrupting alarm circuits (opening a door that is alarmed) etc, living opponents can see, hear, smell and touch the targets of non-detection - it has no effect on natural senses

the user can affect one creature, plus one additional creature for every three levels he's attained: one a 1st, two at 3rd, three at 6th, four at 9th and so on) when used by someone of 12th level or higher the power can affect one small vehicle *(such as a prowler, or a shuttle ) and a user of 18th level or higher can target a large vehicle such as a leviathan or command carrier.

Cost:

2 control points per 10 rounds for first target, +1 control point per 10 rounds for each additional target

10 control points per 10 rounds for a small vehicle, 20 control points per 10 rounds for a large vehicle