Weapon Arts [Taijutsu]
Weapon Arts (Str)
Trained Only.
This skill is used to perform Weapon arts, also known as Taijutsu moves.
Check: The DC to perform a Taijutsu move is given with the technique itself. Also, when
you witness a Taijutsu, you may attempt a Taijutsu check (DC 10 + the technique's
Complexity Rating + Taijutsu’s Rank) to identify the Taijutsu if it is one known to you.
Try Again?: You are not allowed a retry to perform or identify a Taijutsu.
Time: Identifying a Taijutsu technique is a free action.
Special: A character with the Taijutsu Adept feat gains a +2 bonus to Taijutsu checks. A
character can take 10 but can't take 20 when performing a Taijutsu technique.
Synergy: A character with 5 or more ranks in Taijutsu gains a +1 bonus to unarmed
attacks.
A character with 10 or more ranks in Taijutsu gains a +2 bonus on Learn checks with Taijutsu techniques.
A character with 15 or more ranks in Taijutsu gains a +1 bonus to unarmed damage.
A character with 20 or more ranks in Taijutsu can create Taijutsu hijutsu or kinjutsu techniques without suffering an additional penalty.