Paradigm Shifter

Overview:

Sometimes it is not enough to be a conquering warrior, a champion of all that’s right, an experienced sellsword, or an elite foot soldier. Sometimes the circumstances require a solid commander of soldiers and situations. Sometimes the circumstances demand a paradigm shifter. They inspire trust in those they lead. They earn that trust by slogging through harsh landscapes, dangerous battlefields, and haunted catacombs along with those under their command. With a look, they can see where to best deploy their resources or come up with a sneaky ruse to fool their enemies. A paradigm shifter has a tactician’s mind, a cartographer’s overview of the disputed landscape (or dungeon warren), and a way with words that can inspire battle-hardened fighters to give it their all when melee breaks out.Requirements to Enter Paradigm Shifter Prestige class:

Attributes: Wound Point Bonus: +2 Chakra Point Die: 1d8

To qualify to become a paradigm shifter, a character must fulfill all the following criteria.

Alignment path: Non-Evil

Base attack bonus: +10

Techniques:

Must Possess Three 6th-level or higher Taijutsu Technique & and 6 other techniques level 6 or higher from healing, Ninjutsu or chakra control, but one of them must be a true healing spell [heal wounds, not status effects]

Feats:

Efficient Technique [Meta-Chakra]

The paradigm shifter's class skills (and the key ability for each skill) are

Acrobatics (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha Disguise (Cha), Profession (Int),Perception (Wis), Sense Motive (Wis), and Ninjutsu, Chakra control, Genjutsu,Taijutus), Treat Injury (Wis)

Skill Points At Each Additional Level: 3 + Intelligence Modifier

Paradigm Shift [SU - NEI]:

At 1st level, the paradigm shifter can shift between one of the six paradigms that grants nearby allies and herself a special benefit. Paradigm shifting is a standard action, and can only shift into one paradigm at a time until 10th level (see Paradigm Elite ability). A paradigm shift remains in effect until she uses a move action to dismiss it or shift into another paradigm. You can be in a paradigm continually; thus, a paradigm can be in effect at the start of an encounter even before she takes her first turn.

The paradigm's abilities affect all allies within 30 feet (including herself) with line of effect to her.

These abilities are dismissed if she becomes unconscious or is slain, but otherwise it remains in effect even if she is incapable of acting.

The bonus granted by your paradigm begins at +2 and increases to +4 at 2rd level, +6 at 3rd level and +8 at 4th level.

These are the 9 paradigms that a paradigm shifter can shift into:

Destiny Shift: Saboteur - This paradigm grants you and all nearby allies a competence bonus to DC saving throws for any spells or abilities that deal Status effects.

Destiny Shift: Ninja - Bonus to Jutsu DCs and Jutsu attack checks, Stealth checks & Sneak attacks.

Destiny Shift: Synergist - This paradigm grants you and all nearby allies a morale bonus to Saving Throws

War Shift: Gunner - This paradigm grants you and all nearby allies a morale bonus to Attack rolls and Damage rolls with Ranged Weapons.

War Shift: Ravager - This paradigm grants you and all nearby allies a morale bonus to Attack rolls and Damage rolls with Melee Weapons.

War Shift: Sentinel - This paradigm grants you and all nearby allies a deflection bonus to Defense.

Mana Shift: Medic - This paradigm grants you and all nearby allies Fast Healing up to 50% health. - Causes Mana Burn in Paradigm shifter

Mana Shift: Magus - This paradigm grants you and all nearby allies a Technique Chakra cost reduction - Causes Mana Burn in Paradigm shifter

Mana Shift: Spellsword - This paradigm grants you and all nearby allies Elemental damage on weapons - Causes Mana Burn in Paradigm shifter

Mana Burn

Equivalent Exchange is the simple law of technique magic and Nei where one must give up so much energy to create the effect desired, the Meta-chakra Feat: Efficient Technique tends to break this rule somewhat by exchanging Cost for increased difficulty, the magical Paradigm shifts of Medic and Magus would also seem to break this rule from an outside perspective, but a keen observer would notice the stress the paradigm shifter is under while using them,

Mechanic -

Every time Medic Heals or Magus Reduces mana cost the Paradigm shifter must pay 1 Chakra, this cost increasing to 2 at level 2, 3 at level 3 and 4 at level 4.

Spellsword also pays this cost every time a weapon successfully deals elemental damage.

If no chakra remains they can use Wound points instead, paradigm shifters may opt at any time to pay with life instead of chakra, as with other Nei abilities if the Shifter is reduced to 0 or less wounds in this way, he loses consciousness and his maximum hit points are permanently lowered by 2.

Less than:

if the Chakra reduction or amount healed is less then the registered energy consumption they would only pay the amount equal to instead.

[Example: level 5 shifter reduces mana cost by only 1 or 2 or heals for only 1 or 2 would only pay 1 or 2 instead of the full 3]

Spellsword -

When activating this paradigm choose one: Fire,Water,earth,wind, lightning, Yin or Yang and broadcasts 1d6 at level 1, 2d6, at level 2, 3d6 at level 3, 4d6 at level 4.

Overcharge:

A character receiving a bonus from a paradigm shifter may opt to overcharge the ability by focusing their chakra into the paradigm shift connection themselves

but only if it matches their core class [See chart below]

By paying 4, 8 or 12 chakra [depending on level of paradigm shifter] the bonus is doubled for that character and any character who also is in sync with the current paradigm shift being paid for. Example: a paradigm shifter running a war shift and a pair of squires, if one squire overcharges the warshift, the other benefits, but the party's healer does not as priest would be insync with a mana shift.

Every time a party member uses Overcharge, the Paradigm shifter gains half the chakra spent.

Basic class to Shift sync chart:

Notes about overcharge:

When Medic is overcharged, 50% HP limit is removed.

When spellsword is overcharged more dice are added.

When Magus is overcharged the overcharge cost is paid with Woundpoints, the paradigm shifter is healed health instead of chakra.

Paradigm Elite (Su):

At 10th level, the paradigm shifter's shifting ability becomes legendary. She can combine two different paradigms, granting both set of bonuses to herself and nearby allies.