Taijutsu Related Feats

Arterial Strike

Your sneak attacks leave wounds that cause massive blood loss.

Prerequisites: BAB +4, sneak attack ability.

Benefit: If you hit with a sneak attack, you may choose to forgo +1d6 of extra sneak attack damage to deliver a wound that won’t stop bleeding. Each wound caused in this manner saps an extra point of damage per round from the victim, until the victim receives the benefit of a DC 15 Treat Injury check.

Wounds from multiple arterial strikes result in cumulative bleeding loss (two successful arterial strikes cause an extra 2 points of damage per round until healed). You may deliver only one bleeding wound per successful sneak attack.

Combat Martial Arts

You are skilled at attacking and dealing unarmed damage.

Benefit: With an unarmed strike, you deal lethal or nonlethal damage (your choice) equal to 1d4 + your Strength modifier. Your unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when you attack them unarmed. You may make attacks of opportunity against opponents who provoke such attacks.

Normal: Without this feat, you deal only 1d3 points of non-lethal damage. Unarmed attacks normally provoke attacks of opportunity, and unarmed combatants can’t normally make attacks of opportunity.

Improved Combat Martial Arts

Prerequisite: Combat Martial Arts, base attack bonus +4.

Benefit: Your unarmed strikes deal more damage as you gain levels, as shown on the

table below.

Special: If you have the Feral Combat beastmaster ability, Living Weapon martial artist ability, Sacred Fist Stance sacred fist ability

or the Unarmed Strike taijutsu master ability, you deal damage as though two levels higher.

Advanced Combat Martial Arts

You are highly skilled at attacking and dealing damage when unarmed.

Prerequisite: BAB +8, Improved Combat Martial Arts

Benefit: The character’s threat range on an unarmed strike improves to 19–20.

Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20.

Superior Combat Martial Arts

You are a master of unarmed combat due to your advanced training.

Prerequisite: BAB +12, Advanced Combat Martial Arts

Benefit: When you score a critical hit on an opponent with an unarmed strike, you deals triple damage.

Normal: An unarmed strike critical hit deals double damage.

Combat Throw

You can use an opponent’s momentum against them.

Prerequisite: Combat Martial Arts, Defensive Martial Arts.

Benefit: You gain a +2 bonus on opposed Strength and Dexterity checks any time you attempt trip or grapple attacks, or when you try to avoid a trip or grapple attack made against you.

Defensive Martial Arts

You are skilled at avoiding harm in battl

Prerequisite: Combat Martial Arts

Benefit: You gain a +1 dodge bonus to Defense against melee attacks.

Special: A condition that makes you lose your Dexterity bonus to Defense also makes you lose dodge bonuses. Also, dodge bonuses stack, unlike most other types of bonuses.

Gouken

The Iron Fist style is very popular in the fire country. Most Ninja who specialize in Taijutsu and live in the fire country know at least a technique from, or a variation of, the Gouken style.

Prerequisite: Taijutsu 4 ranks.

Benefit: You suffer no penalty to Learn techniques that would penalize you for not having the Gouken feat and gain a +2 bonus to attack rolls to confirm critical hits with unarmed attacks.

Normal: A character without this feat takes a -4 penalty to learn checks for certain taijutsu techniques, such as Taijutsu: Gouken - Konoha Daisenpuu

Improved Grapple

Prerequisite:

Str 14, Combat Throw.

Benefit: You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 competence bonus on all grapple checks (regardless of whether you started the grapple).

Normal: Characters without this feat provoke an attack of opportunity when they initiate a grapple.