Inflict Pain
Base level: 5th
difficulty: difficult
use time: full action
Range: see text
Target: One Creature
Duration: 5 rounds
Saving throw: Will Halves
Inflict Pain allows the user to form a metaphysical or psychic link to the target
and then send neural messages of excruciating pain to the target's mind. this process is dangerous to the user as well as the target.
The will save determines how deeply the link takes hold in the target: a success indicates that the link is more superficial so the damage is halved.
* During the first and second rounds of inflict pain, the damage is sub-dual only. during the third fourth and fifth rounds, the caster can choose to change it to normal damage or remain sub-dual.
The Supernatural class using inflict pain can attempt to localize the effect to give the target he impression that its a headache or the like, but must make a will save to succeed at this focused use of the power.
Cost: 3 control points times the range increment 1 to 4 per round of the power
if the user does not have enough control points or chooses not to continue the effects end immediately.