Character Class, Raptured Saint

Requirements

To qualify to become a Raptured Saint, a character must fulfill all the following criteria:

    • Alignment: Any

    • Skills: Any one skill 9 ranks, Speak Language

    • Feats: Nimbus of Light (Celestial), any one other exalted feat,

    • Base Save Bonuses: Fort +2, Ref +2, Will +2.

    • Special: The character must have become a true believer prior to the Rapture or suffered martyrdom during the Great Tribulation. As a special feature of this prestige class, the character rises with the abilities of a 0-level Raptured Saint added to the character's previous abilities. When the character earns enough experience points to advance another level, he must become a 1st-level Raptured Saint.

Class Skills

The Raptured Saint's class skills are Concentration, Diplomacy, Gather Information, Heal, Knowledge (religion), Listen, Sense Motive, and Spot.

Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are class features of the saint prestige class.

Weapon and Armor Proficiency: Raptured Saints gain no proficiency with any weapon or armor.

Spiritual Body (Ex): When a martyr rises as a 0-level Raptured Saint, he takes on a corporeal spirit form. His creature type changes to deathless, and he gains the features and traits of the deathless type. Deathless creatures have no Constitution score, and the Raptured Saint rerolls his points using d12s instead of his previous racial and class-based Hit Dice. A Raptured Saint's spiritual body is formed of solid, spiritual flesh and is neither ghostly nor incorporeal. His a scores remain unchanged (except for his Constitution score), an his other characteristics remain the except that he is no longer a living creature.

Charisma Score Increase: At 1st level, a Raptured Saint's Charisma score increases by +2. At 5th level, it increases by an extra +2.

Deflection Bonus (Su): A 1st-level Raptured Saint gains a deflection bonus to Armor Class equal to his Charisma bonus.

Bless (Sp): Three times per day, a Raptured Saint of at least 2nd level can use bless, as the spell.

Magic Circle Against Evil (Su): At 2nd level, a Raptured Saint is continually surrounded by a protective aura that functions as a magic circle against evil spell.

Daylight (Su): At will as a free action, a 3rd level Raptured Saint can use daylight, as the spell.

Acid Immunity (Ex): At 4th level, a Raptured Saint gains immunity to acid.

Detect Evil (Sp): At will, a Raptured Saint of at least 4th level can detect evil, as the spell.

Protective Aura (Su): At 5th level, the Raptured Saint's magic circle against evil is replaced by an effect that duplicates the protective aura spell.

Shield Other (Sp): A 6th-level Raptured Saint can use shield other, as the spell, three times per day.

Celestial Brilliance (Sp): A 7th Ben martyr can use celestial brilliance, as the spell, once per day.

Cold Immunity (Ex): A 7th-level Raptured Saint gains immunity to cold.

Holy Aura (Su): At 8th level, the Raptured Saint's protective aura is supplemented by an effect that duplicates the holy aura spell. The holy aura protects only the Raptured Saint, while his protective aura continues to protect allies within 10 feet as well as himself.

Electricity Immunity (Ex): At 9th level, a Raptured Saint gains immunity to electricity.

Perfection (Su): A 10th-level Raptured Saint is as close to celestial perfection as a mortal creature can be. He is considered a celestial for the purpose of any spell or effect has special effects on celestials. If he is lawful, he is also considered an archon. If he is chaotic, he is also considered an eladrin. If he is neutral, he is also considered a guardinal. If he is a spellcaster, he can cast spells that have the Celestial, Archon, Guardinal, or Eladrin components, as appropriate.

Code of Conduct: A Raptured Saint who willfully performs an evil act is immediately brought before Yesuha and judged.