Power, Cellular Disintegration

Users can even overpower all forms of cellular regeneration by disintegrating cells continuously, overwhelming and negating the healing process until there is nothing to regenerate from. The user is able to begin the process of cellular deterioration in any organic matter, both living and processed, including humans, animals, plants, and wood, cotton and wool clothing, fur, leather, paper, bones, food, organic polymers, even fertile dirt. The damage done is unique, because the cellular or protein structure of the target is broken down (at least at the point of contact) and decay immediately sets in.

The wounds inflicted on living creatures take twice as long to heal, and the damage done to non-living organic materials cannot be repaired (but the piece can be removed and replaced, or patched. Note: This power only works on organic matter, and "life forms" made of minerals or other inorganic substances are not affected, likewise metals, ceramics, machines and energy forms cannot be affected by this super ability.

1. Rotting Wood, Clothing, Leather, Paper, Bones & Other Processed and Unliving Materials: Organic matter that is already dead and processed such as a wooden door, leather straps, etc, are easier to rot and weaken. In this case, deterioration/rotting begins immediately. An oak door or a three foot (0.9 m) diameter of wood flooring is reduced to soft, crumbling wood, easily punched through (two S.D.C.) in less than three minutes. Range: Initiated by touch, but the deterioration continues only as long as the super being is within range; 10 feet (3 m) per level of experience. Limitations: A three foot (0.9 m) diameter, or 30 lbs (13.5 kg) per touch, whichever is greater. The super being can affect one entire object if light or small enough, or part of the item, like one leg of a table or chair, one particular board, etc. Touching a large area of wood, such as a fence, wall or hull of a boat will affect one board/slat. Furthermore, the super being can limit the size from the maximum to the size of a peephole pushed through by his finger. The super being may also touch a larger, heavier item, like a door or table, more than once in several different places to affect the entire object. Duration: The rotting/deterioration process takes place for two melee rounds per level of experience, per touch. So a first level super being touching an object once will reduce its S.D.C, by 20% in two melee rounds (10% per melee). Damage: Processed, nonliving material (wood, leather, rope, clothing, paper, bone, etc.), loses 10% of its original S.D.C, every melee round, so most materials are reduced to a fragile two S.D.C, in 10 melee rounds (two and a half minutes). This power will also affect rubber. Most oil products, rubber and organic polymers will be completely rotted away in one to four minutes. Attacks per Melee: Each use of the rotting touch counts as one melee attack.

2. Wither Flesh: Affects all living, organic material, including people, animals, plants, trees, and other living organic matter, also by touch. The only difference is that living beings can heal back the damage inflicted by this attack. Range: Touch only. Duration: Instant. To cause further damage the character must touch his victim again. Damage: 2D6 +1 additional point per level of experience. Damage is first inflicted upon S.D.C, and then Hit Points when S.D.C, are depleted, but H.P. cannot be reduced to less than 6 points. Although this attack can be used to weaken and hurt people, it cannot kill them outright. Attacks per Melee: Each use of this power counts as one hand to hand attack for that melee round.

3. User can also dissolve viral or germ-like cells from their own body for self-treatment.

4. Bonuses: +1 to strike using this power in hand to hand combat, +2 to save vs disease, including spoiled

meat, food and drink, and is impervious to the Cellular Rot and Decay power.