Suddenly a man whose already in power comes forward and literally captivates the minds of the majority of the people on this earth. He possesses supernatural powers and eliminates other powerful leaders and persons of influence and persuasion and prospers in everything he does. Those who think themselves secure in their successes he eliminates. This man eventually becomes so powerful that no one on this earth is able to stop him.
No world leader, king, or Emperor in recorded history has ever achieved such prominence and power on such a scale as this person achieves nor ever will there be another like that ever again. This man is not only be a very, very, very powerful ruler but literally redefines the meaning of power. No one to date has ever displayed supernatural power to awe the masses as this person displays for all the world to see.
The Beast truly believes in what he says. As Yeshua's opposite, the Beast does not lie, but rather tells the truth from his point of view. If he was ever tested using a lie-detector, he would pass with flying colors.
At the beginning of the Tribulation, the Beast is 30 years of age. At the midpoint, he will be 33 and 1/2 years.
Thin strands of gold, translucent highlights are mixed with his black hair catch the sun’s rays, causing 10 horn-like beams of golden light to rise up from his regal head, resembling the halos depicted in some of the world’s most famous works of religious art.
The Beast is fluent in all the languages of the world, adapting his speech to perfectly fit each character’s manner of talking, whether refined, rough, or scholarly. His voice has a smooth, persuasive quality, and his tone is calm, never hurried. He uses words carefully, knowing exactly when to flatter, when to challenge, and when to drop subtle, disturbing hints of his darker side.
The Beast should be protrayed as a mesmerizing, almost hypnotic figure whose charm is both captivating and unsettling. Unlike Yeshua, who radiates a fierce righteousness which puts a majority of people on edge and off-guard, the Beast exudes an appealing warmth that makes him instantly likable and easy to trust. If the PCs should meet him, they will feel instantly a strange attraction and comfort, even as they know for certain who is. Any encounter should be designed to draw the party into his web, making them question their loyalties, their faith, and their very perception of good and evil.
Playing the Antichrist requires a careful balance between seductive charm and an underlying darkness. He should appear warm, wise, and endlessly patient—a figure who listens intently and responds with wit and empathy. The Antichrist has the unique ability to make each person feel understood and valued, mirroring back their desires and fears as though he sees into their very souls. This figure is not openly malicious but has a subtle and pervasive influence that can lead the party to trust him, even when their instincts warn them otherwise.
Unlike Jesus, he never scolds or condemns; instead, he sympathizes with the party’s struggles, painting himself as a fellow traveler on the hard road of life. His humor is disarming, his jokes gentle and inoffensive, often self-deprecating to seem relatable. He can shift between tones seamlessly, adjusting his demeanor to suit each party member’s unique personality, making them feel understood on a profound level.
While Jesus demands righteousness, the Antichrist makes no such demands. His compassion seems endless, his judgments nonexistent, and he appears eager to share his wisdom without any expectation of change or sacrifice. He will gently encourage each character to pursue their desires, hinting that their happiness and fulfillment are what truly matter. Morality, he implies, is subjective; what feels good, what brings joy, and what strengthens one’s self are the only guides worth following.
The Antichrist’s care feels genuine, even if one looks closely and senses something hollow in his eyes. He is especially good at appealing to those who are suffering, casting himself as the only one who truly understands their pain and frustration. To those grappling with doubt or shame, he offers relief, assuring them that there is no such thing as sin—only the choices we make to survive in a harsh world.
When asked about morality, the Antichrist dismisses it as an outdated concept. He smiles indulgently at questions about right and wrong, suggesting that such constructs are simply tools used by the powerful to control the weak. For him, laws and moral codes are obstacles to personal freedom. “Life is meant to be lived,” he says with a serene smile, “and the only rule is to do what makes you feel alive.”
The Antichrist encourages the party to explore their darker impulses, subtly nudging them toward decisions they might otherwise resist. He frames morality as a prison, implying that true power comes from transcending these arbitrary restrictions. Those who question him too closely might find themselves disoriented, as he twists their questions back at them, making them doubt their own beliefs and desires.
The Antichrist is highly knowledgeable in theological and philosophical matters, but his responses are crafted to undermine faith rather than strengthen it. When asked about heaven, hell, or the purpose of life, he speaks with a knowing smile, hinting that he possesses knowledge too profound for mere mortals to grasp. Yet he’s willing to offer tantalizing glimpses of “higher truths,” luring those who seek wisdom into deeper confusion.
If the party presses him on matters of divine justice, the Antichrist may scoff, subtly suggesting that the gods themselves are just as flawed and arbitrary as mortals. He raises doubts about the benevolence of divine forces, painting a picture of a world where power, not love, governs the cosmos. “Why submit to a being who judges and condemns?” he might whisper, inviting each listener to consider their own potential for godlike power.
The Antichrist thrives on turning societal values upside-down, exploiting the cracks and hypocrisies in religious and moral systems. He identifies each character’s frustrations with society, whether it's feelings of exclusion, envy, or resentment, and stokes them skillfully. He speaks about freedom from shame, liberation from oppressive doctrines, and the power of self-interest as a path to true happiness. His influence is subtle, a quiet rebellion against everything Jesus represents.
The Antichrist appeals especially to those who feel marginalized or mistreated by the world’s rigid moral structure. He listens intently, sympathizing with their grievances and suggesting that societal values are simply illusions used to subjugate and control. Unlike Jesus, who condemns sin, the Antichrist insists that sin is a fabricated concept, an invention of those in power to keep others weak and afraid. The party may feel a strange empowerment in his words, tempted to follow him down a darker path where they are beholden only to themselves.
The Antichrist’s presence can be felt almost anywhere, though he tends to appear in places where people are lost, angry, or disillusioned. He might approach the party in a bustling marketplace, offering advice with an easy smile and a hand on their shoulder. In a darkened alley or an empty temple, he might materialize without warning, his voice a soothing balm in the silence.
He rarely confronts anyone directly, preferring to let others come to him, curious about his perspective and eager for his approval. The party might find themselves inexplicably drawn to him, feeling a strange comfort in his company even as an eerie chill lingers at the edge of their awareness. His demeanor is welcoming, open, and warm, and his eyes hold a spark that promises forbidden knowledge to those willing to listen.
If the party chooses to stay with him, he treats them like close friends, offering counsel and encouragement without judgment. However, they may start to notice strange coincidences, as his influence begins to spread subtly through their thoughts, nudging them toward self-serving decisions. Following the Antichrist isn’t a direct journey into darkness; it’s a subtle corruption that slowly turns the party’s values upside down, blurring the line between right and wrong.
The Antichrist does not engage in combat himself, as his real power lies in his words and his influence over others. However, if provoked, he has a retinue of loyal followers—men and women under his thrall who are willing to fight to the death on his behalf. He does not need to lift a finger to defend himself; his disciples will do it willingly, as if under a spell.
If combat becomes unavoidable, he will watch from a distance, his eyes cold and calculating, offering no assistance or mercy. His power manifests in subtle ways, filling his opponents with doubt, fear, and a creeping sense of futility. He might cast illusions or manipulate shadows to disorient and terrify his foes, but he prefers to avoid violence, viewing it as a crude and unnecessary display. Instead, he relies on the psychological chaos he can sow, leaving those who oppose him feeling hollow and uncertain.
If the PCs attempt to engage him in combat, he will win. Assume he can one-punch kill anyone he meets. The only being that can defeat him is Yahweh or Yesuha. His actions cannot be predicted or controlled. His plots affect the world at large on a daily basis. The PCs should feel like paper dolls standing before something truly powerful. His mind and soul are so dark, psionic PCs should be terrified of even touching upon it. Those that do should go completely insane.
Beast as Plot Device
What is a plot device character?
In this instance, the Beast has no stats. His strength is incalculable, his reflexes faster than light, his intellect greater than anyone else in the entire world, and his energy doesn't deplete. Plus as the Vessel for Lucifer, he can't die, and he's effectively indestructible.