Location, The Batcave
History
Bruce Wayne first discovered the Batcave sometime before the cold-blooded murder of his parents. The young boy had been exploring the Wayne Manor grounds when he accidentally fell through an unnoticed hole. He found himself in a large cavern, and considered exploring the area, when a large bat swooped down and scared him half to death.
The post-apocalyptic Batcave of The Batman Who Laughs is a grim reflection of the state of the world above. The once high-tech hideout has become a decaying bunker. It is a stark reminder of the self-destructive path The Batman Who Laughs has taken, mirroring the chaos and destruction that he himself embodies.
Notable Areas
Trophy Room: The trophy room, once a symbol of justice and a testament to the triumph of Batman over his enemies, now stands as a shadowy tomb of fallen glory. It is a dimly lit labyrinth, cluttered with debris and remnants of its former grandeur. Harsh emergency lights cast an ominous, blood-red hue across the ruined expanse, shrouding the room in an eerie, unsettling atmosphere.
The once meticulously organized trophy cases have been violently torn from their mounts, their shattered glass strewn across the floor, gleaming ominously in the macabre light. The contents of these cases, mementos of countless confrontations with Gotham's criminal underworld, lie scattered amidst the debris, their significance forgotten in the chaotic world of The Batman Who Laughs.
A massive robotic dinosaur, a bizarre relic from Batman's more outlandish adventures, lies toppled and partially entombed in a mound of rubble and decaying technology. Its once-imposing metallic frame now twisted and malformed, it gazes blankly into the room with lifeless electronic eyes, a monstrous monument to a bygone era.
Scattered haphazardly around the room, human-sized practice dummies stand in silent, ghastly testimony to the madness that reigns here. Their faceless heads bear crude, unsettling smiles, drawn in a substance that gleams slick and dark in the oppressive red light - a disturbing blend of red paint and possibly blood.
At the heart of this chaotic tableau, a stagnant pool of water adds to the sense of dereliction. Tinted a sickly red by the emergency lighting, the water appears to be tainted with iron or some other heavy metal, a likely leaching from the surrounding bedrock. The pool reflects the haunting light, its rippling surface throwing distorted shadows across the room.
A heavy, noxious aroma permeates the air, a pungent blend of methane and petroleum that hints at the geological instability of the Batcave. The smell suggests the presence of cracks in the bedrock, releasing trapped pockets of gas and adding to the potential hazards of the room.
In its warped state, the trophy room has become a reflection of The Batman Who Laughs' distorted psyche. It stands as a chilling testament to his reign of chaos and the macabre perversion of the justice that Batman once embodied.
Facilities & Equipment:
Bat Supercomputer: Supercomputer: Once the shining heart of the Batcave, this state-of-the-art system has fallen into disrepair and disarray. The aftermath of nuclear warfare has caused substantial physical damage and radiation has further compromised its complex circuitry. Furthermore, the erratic, destructive nature of The Batman Who Laughs has led to careless handling and misuse of this once-meticulously maintained machine. The supercomputer, which once held vast repositories of knowledge and high-speed processing capabilities, now operates at a fraction of its original efficiency. Its capabilities have been hobbled by inconsistent power supply, radiation-induced data corruption, and the absence of the regular maintenance that such a system necessitates. Constant system crashes and data losses are common, causing further detriment to its functionality. Despite these adversities, the supercomputer is still operational, managing to cling to life in this harsh post-apocalyptic setting. Its robust design and resilient core programming allow it to limp along, providing The Batman Who Laughs with basic data processing, limited access to archived information, and rudimentary surveillance capabilities, albeit with frequent glitches and considerable delays.
The Batman Who Laughs' Supercomputer:
Complexity Level: 5 (Post-Apocalyptic State)
Base TL: 8 (Digital)
Components:
Dedicated AI: Once a Complexity 7, due to nuclear fallout and general decay, it has been reduced to Complexity 5. While the AI still functions, it is frequently plagued by glitches and has lost much of its advanced processing and decision-making capabilities.
Hardened: This component has kept the computer operational despite its exposure to a hostile post-apocalyptic environment. However, the constant exposure to harsh conditions has gradually worn down this feature.
Communications: The Supercomputer has limited access to any functioning networks or databases that survived the apocalypse. Connection is unreliable and often subject to interference and breakdowns.
Database: A comprehensive database once housed a wealth of information on everything from forensics to criminal dossiers. Unfortunately, much of the data has been corrupted or lost due to radiation and system crashes. What remains is fragmented and often difficult to access.
Sensors: Connected to a range of sensors for surveillance around the Batcave and Gotham City. However, most of these sensors are now damaged or destroyed, providing only sporadic and unreliable data.
Cryptology Module: This module, designed to break codes and hack into other systems, is still somewhat operational. However, its effectiveness is hampered by the overall system degradation.
Factory: Once able to construct a variety of useful gadgets and tools, this module has largely been rendered useless due to lack of raw materials and maintenance.
The supercomputer's current state reflects the devastation of its surroundings, barely clinging to functionality. Its sporadic outputs and frequent crashes serve as a stark contrast to the advanced technological wonder it once was. Despite this, it remains an invaluable, though unreliable, resource for The Batman Who Laughs.
Weapons Cache: Weapons Cache: The traditional armory that once held high-tech weaponry has been replaced by a makeshift assortment of mundane tools and improvised weapons. This crude collection is a stark indicator of the desperate conditions in the post-apocalyptic Batcave, emphasizing the fall from technological supremacy to primal survivalism. The cache now contains a variety of household tools repurposed for combat. Wrenches, hammers, and crowbars serve as blunt instruments, their weight and durability lending to their effectiveness. Rusty screwdrivers and chisels have been honed into makeshift daggers. Broken shards of glass, wrapped in cloth or tape, serve as dangerously unpredictable cutting tools. Further, various scraps salvaged from the wreckage of Gotham City have found their way into the arsenal. Rebar rods, shattered glass, and chunks of concrete are all potential projectiles. Busted car parts, ranging from jagged hubcaps to broken axles, serve as impromptu weapons of considerable weight and damage potential. The element of unpredictability is a constant with these weapons, as their improvised nature makes them unreliable and potentially dangerous to the user. A tool handle could break, a glass shard could shatter, a metal rod could bend – each weapon carries its own risk. While these weapons lack the precision and efficiency of the original Batman's high-tech arsenal, they are a testament to The Batman Who Laughs' adaptability and ruthlessness in his struggle to survive. They serve as a grim reminder of the new reality of this dystopian world, where resourcefulness and brutality often outweigh technology and finesse.
Training Area: What was once a high-tech facility dedicated to honing physical prowess and combat expertise has been reduced to a shattered shell of its former glory. The training area has endured the relentless onslaught of The Batman Who Laughs' brutal, unstructured training regimens, resulting in extensive damage and degradation of equipment. The rigorous and chaotic methods that The Batman Who Laughs employs are more about unleashing raw power and madness than practicing precision or control. This savage approach has left the once sophisticated training devices in a state of disrepair. Tattered punching bags spill their stuffing from gouges inflicted by jagged, improvised weapons. Dummy targets are barely recognizable, torn apart and charred by unchecked bursts of aggression. Further exacerbating the area's dilapidation is the consistent lack of maintenance. The nuclear fallout has worn down the equipment, while the resources needed to repair or replace these training tools are scarce in the devastated Gotham. The Batman Who Laughs' disregard for maintaining the training equipment only adds to its rapid decay. Floor mats are torn and shredded, revealing the hard, unforgiving stone floor beneath. The once interactive holographic training simulations now flicker inconsistently or fail to activate entirely due to damaged projectors and corrupted data. The robust weight lifting equipment, designed to withstand enormous strain, is buckled and misshapen from excessive and erratic use. In its current state, the training area offers little more than a desolate, battered space for The Batman Who Laughs to vent his violent tendencies. Yet, it still serves a purpose for this twisted version of Batman, allowing him to tap into his chaotic, ruthless nature, maintaining his physical prowess amidst the ruins of a world gone mad. The modifications and disarray of the training and exercise equipment within The Batman Who Laughs' Batcave are evident in every corner, each piece showcasing a fusion of desperation, brutality, and improvisation. Treadmills and exercise bikes, once powered by state-of-the-art digital interfaces, have been retrofitted for manual operation. These pieces are much worse for wear, with cracked screens, worn belts, and creaking, ungreased gears. They still provide a means for cardiovascular exercise, but their use is more a test of endurance against the faulty, unpredictable machinery than a measured workout. Weight lifting equipment has been pushed to the extreme. Barbells and dumbbells show signs of overuse, with warped bars and chipped or cracked weight plates. The bench press machine is grotesquely deformed, with the bench torn and stuffing protruding, while the machine's stack of weights is jammed and rusted from neglect. High-tech training tools, like VR sparring simulations and precision reflex testers, lie inoperative and partially cannibalized for parts. Their high-tech circuitry and expensive materials have been repurposed to maintain more critical systems within the Batcave. Punching bags, once filled with sand or sawdust, have been restuffed with whatever materials were on hand, including scraps of metal, rubble, and other detritus. This makes their use risky and unpredictable, with sharp objects occasionally poking through the worn fabric. The gymnastic equipment, such as parallel bars and pommel horses, are bent and warped, visibly marred by violent impacts and overuse. The uneven bars are uneven indeed, with one side sagging and twisted due to a broken support. The floor matting is heavily damaged, torn apart by frequent and intensive training. Large portions of the mat have been stripped away, revealing the rough concrete beneath, turning every fall or roll into a potential injury risk. Overall, the state of the training and exercise equipment reflects The Batman Who Laughs' chaotic nature and the harsh realities of his post-apocalyptic world. Despite its dilapidated state, it serves its purpose, offering him a place to maintain his brutal physical condition amidst the ruin and desolation.
Robins' Quarters: Robins' Quarters: The living quarters designated for the Jokerized "Robins" are a chilling spectacle of degradation, more reminiscent of a crude, makeshift kennel than a domicile for humans. The addition of metal cages, ranging from man-sized contraptions to smaller, more claustrophobic enclosures, amplifies the grim reality of their existence under the twisted stewardship of The Batman Who Laughs. This area is in a disquieting state of disrepair, mirroring the savage demeanor of its occupants. The squalor is palpable, with torn wall panels, discarded refuse, and the shattered remnants of their former lives scattered throughout. Tattered comic books, dismantled gadgets, and other debris create a mottled tapestry of past and present. Instead of traditional beds, the Robins resort to ragged nests of shredded material - decaying costumes, scraps of cloth, and torn book pages. These crude bedding spots are more akin to animalistic dens than human accommodations, adding to the room's haunting dystopian aesthetic. A harsh metallic scent clings to the air, blending with the odors of body sweat, dirt, and a disconcerting iron tang. This unsettling cocktail of smells permeates the room, amplifying the sense of unease and discomfort that fills the space. The room is dominated by the presence of the metal cages. Rusting and crude, these enclosures are a brutal testament to the Robins' lost humanity. Scattered around the room, they vary in size - some large enough to contain a pacing, restless Robin, others disturbingly smaller, more suited to punitive confinement than rest. The walls, scarred by violent outbursts and adorned with eerie, crude drawings, now also bear the imprints of the cages. Deep scratches and discolored patches mark where cages have been moved or violently rattled, adding another layer of disturbance to the already grim setting. In this horrifying state, the Robins' quarters paint a picture of their distorted existence under The Batman Who Laughs. A space that should have fostered growth and camaraderie is instead a grim prison, a stark testament to their transformation and the cruel whims of their monstrous mentor.
Medical Bay: The medical bay, once a sanctuary of healing within the Batcave, now resembles a bleak, post-apocalyptic infirmary. The continuous onslaught of radiation coupled with long-term neglect has driven the once state-of-the-art equipment to the brink of failure. Its dwindling stockpile of medical supplies struggles to sustain The Batman Who Laughs' escalating needs for medical attention, a far cry from the facility's former capacity to cater to even the most severe traumas. The aura within the medical bay speaks volumes of its sad descent. The once gleaming surgical instruments are now just rusting relics, scattered haphazardly across tainted workbenches. Advanced diagnostic and therapeutic machinery sit ominously silent, or at best, flicker weakly, their internal systems corrupted by the invasive radiation. The once abundant and well-organized medical supplies are now reduced to scant heaps of bandages, a handful of antiseptics, and rudimentary surgical equipment. These scarce resources are hardly enough to tend to minor wounds, let alone the potential of life-threatening injuries. The reserves of painkillers and antibiotics are almost entirely depleted, exacerbating The Batman Who Laughs' precarious health situation. An especially macabre aspect of this deteriorating medical facility is the abandoned drug storage units. Once filled with a myriad of illicit substances seized from Gotham's criminal elements for analysis and research, they now stand depressingly empty. These substances ranged from potent narcotics, experimental drugs, to hazardous bio-chemicals. Now, all that remains are the disused paraphernalia: syringes, spoons, lighters, and other implements hinting at desperate measures once taken. Empty ampoules and vials litter the floors and counters, a silent testament to the dire lengths gone to maintain some semblance of health, or perhaps merely to escape the harsh reality. This haunting assortment of drug paraphernalia, now serving no purpose, underscores the desperate circumstances that have dictated their use. The current state of the medical bay stands as a grim reflection of The Batman Who Laughs' tragic narrative. A place that once symbolized the resilience and the healing aspect of Batman's crusade is now a visual epitaph to the harsh struggle for survival in a world consumed by chaos and despair.
Vehicle Hangar: The Batmobile, once a symbol of terror for the criminals of Gotham, now sits in disrepair. With parts scavenged for other uses and the general disrepair due to the harsh environment, it is barely functional.
The Punishment Pit: This chilling space, once a grim but necessary part of the Batcave's security measures, has fallen into a state of neglect and disrepair that mirrors the brutal reality of the post-apocalyptic world above. No longer the well-maintained, sterile, high-security detention area that it once was, the Punishment Pit is now more akin to a medieval dungeon. The dark, dank confines echo with the drip-drip of leaking water from the cave ceiling above, the air heavy with the scent of damp stone and stale despair. The cold metallic surfaces of the cells are now oxidized and rusted, the once gleaming steel bars bearing the ugly blemishes of decay. Each cell tells a silent, haunting story of the adversaries that once occupied them, claw marks etched into their surfaces, and crude messages scratched onto their walls. The advanced surveillance and security systems installed by Batman to monitor and control his captive enemies have long since failed. Monitors are dark, control panels are broken, and alarms are silent. The pit, in its current state, is less a prison and more a tomb, bearing silent witness to the Batman Who Laughs' dwindling list of adversaries. The Batcave's sophisticated life support systems, designed to keep prisoners alive even under the most strenuous conditions, have also deteriorated. Ventilation shafts are choked with dust and debris, causing the air in the pit to turn stale and heavy. The temperature control systems falter, leaving the pit shrouded in a perpetual chill. The sound dampening fields designed to contain the noises of the inmates have broken down, allowing the eerie echoes of the cave to invade the once silent pit. The only remaining hint of functionality in this forsaken place is the occasional flicker of emergency lighting, casting long, ominous shadows that dance and twist along the forgotten corners of the Punishment Pit. Even in its state of decay, the Punishment Pit remains a grim reminder of the horror that the Batman Who Laughs represents, a macabre symbol of his reign in the nightmarish world he now rules.
Surveillance System: Once a city-wide surveillance system, now mostly useless. With the city in ruins and systems failing due to radiation and disrepair, surveillance has become largely impractical.
Note:
Before:
Armory:
An arsenal, containing a wide variety of small arms mounted on the walls; military ordnance such as fully automatic assault rifles, carbines, and machine pistols, in addition to revolvers and semiautomatics and even derringers. The Batman was an expert with each of these weapons, though he never used any of them except for purposes of research.
Current:
Armory:
The dueling swords and other antique weapons are gone. Their racks filled by crowbars of various sizes, along with a amputation saw set in the central position. On the central display table was a pile of miscellaneous items: medical clamps and scalpels from the medical bay, needle-nose pliers from the Batmobile’s toolkit, a wine corkscrew probably from the main kitchen, some common scissors. A stainless steel kitchen knife set is the centerpiece, their edges clean and shining in the lights.