Encounters: Lamordia is a land nearly untouched by unnatural monsters. Its terrors are not born of hordes of stitched horrors, but of cold, isolation, and the consequences of one man’s obsession. Wolves stalk the forests and foothills, growing unnaturally bold in the endless cold. Bears haunt the heights of the Sleeping Beast, lean from the hard winters and perilous to any traveler. Avalanches, blizzards, and thin ice are deadlier still, for the land itself seems to resent the living. Beyond these natural dangers, only one true abomination walks Lamordia. Occasionally, a traveler might glimpse a figure of great size striding alone across a frozen lake, or hear mournful cries echoing in the night. Whether this heralds Adam himself or merely the tricks of a cruel wind is left to fate.
Characters have a 25% chance for an encounter once each day and once each night, but the greatest danger comes not from the land’s few predators— but from the possibility of catching the attention of Lamordia’s one and only monster: Adam. No other construct - flesh golem or otherwise exists. No other experiment of Victor’s has ever succeeded— and the Dark Power’s curse ensures it never will.
For more detail encounters, consult the Encounter table here.
Role-Playing Lamordia:
The moment Lamordia becomes “the domain of mad scientists and golems,” the tragedy collapses into pulp fantasy.