Power, Fire Bomb Generation

Similar to Energy Expulsion: Fire, except the character unleashes concentrated balls of fire the size of a soccer ball that explode upon impact, or after a certain amount of time. At the impact point there is an

explosion that can knock people off their feet. Damage can be controlled by increments of 1D10 should the character desire to limit the damage or let loose with a warning shot.

Range: 50 feet (15.2 m) per level of experience.

Duration: Instant.

Damage: 1D10 per level of experience. The explosion has a blast radius of 3 feet (0.9 m) +1 foot (0.3 m) per additional level of experience.

Saving Throw vs Knockdown: This attack is applicable only to people and animals. The victim at the impact point must roll a 19 or higher on a D20 or be knocked down. Others within the blast radius (but not the direct target of the attack) must roll a 14 or higher to stay on their feet. Only P.P. attribute bonuses reduced by half apply to this save. Victims of a Knockdown Attack are knocked off their feet, sent flying backward 1D20 feet (0.3 to 6.1 m), and lose two melee attacks. The damage, above, includes the damage from being knocked down or into a wall.

Attacks per Melee: Each blast counts as one melee attack.

Bonuses: The explosive fire balls are a bit unwieldy. With more experience comes control and the character gains a +1 to strike at levels 3, 7, 11 and 15 when shooting fire balls.