【出典】
Innistrad Monster Manual: Vampires
https://www.reddit.com/r/UnearthedArcana/comments/4moo69/innistrad_monster_manual_vampires/ by
Medium humanoid, any non-good alignment
Armor Class 15 (leather armor)
Hit Points 165 (20d8+75)
Speed 30ft
STR 20 (+5)
DEX 18 (+4)
CON 13 (+1)
INT 11 (+0)
WIS 15 (+2)
CHA 16 (+3)
Saving Throws DEX+8, Wis+6
Skills Perception+6, Stealth+8
Damage Vulnerabilities living wood
Damage Resistances Necrotic
Senses darkvision 120ft. passive perception 16
Languages Common
Challenge 8 (3,900XP)
Aura of Silence
The vampire is surrounded by an aura of silence that prevents it, and anything within 2 feet of it, from making sound. The vampire can end or activate this effect at will.
Vampire Weaknesses
Dryad’s Legacy
If an attack with a weapon made of living wood is made against the vampire while it is restrained or incapacitated, the vampire makes a death saving throw at a disadvantage. On a fail, the vampire dies.
Repelled by Running Water
The vampire cannot cross running water that bears the moon’s reflection. If attempted, the vampire takes 20 psychic damage and is pushed 5 feet away from the water.
Harmed by Holy Water
For every half pint of holy water splashed on the vampire, it takes 10 acid damage.
Fear of Silver
Attacks against the vampire made with a silvered weapon have advantage.
Multiattack
The vampire makes three (3) attacks, only one of which can be a bite.
Claws
Melee Weapon Attack:+9 to hit, reach 5ft., one target. Hi:14 (2d8+5) slashing.
Instead of damage, the vampire can grapple the target (escape DC 16).
Bite
Melee Weapon Attack:+9 to hit, reach 5ft., one wiling creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.