Innistrad Monk
イニストラード・モンク Innistrad Monk
オリジナルクラス by nagatani
アヴァシン正教会からの正式支援を受けられない、郊外に派生した流派。
銀装備の支給なしに魔族と戦う術を編み出したアヴァシン流派である。
敵をただ駆逐することを目的とした「アヴァシン式対魔戦闘術」と比較すると、
この流派は魔物と化した生物を救済する手法も模索している。
【メモ】
レベル5まで暫定的に修正 -nagatani 1/2/2020
【主な修正点】
気とスペルスロットを分割。
【通常モンクからの下方修正】
以下を不採用
Deflect Missile
Stunning Strike
クラス特徴Class Feature
Hit Points
Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per monk level after 1st
Proficiencies
Armor: None
Weapons: Simple Weapons
Tools: None
Saving Throws: Dexterity, Wisdom
Skills: Choose two (2) from Acrobatics, History, Religion, and Stealth
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) Two Daggers
(a) Explorer's pack
レベルアップテーブルLevel-up Table
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
Pro
Bonus
+2
+2
+2
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6
Martial
Arts
1d4
1d4
1d4
1d4
1d6
1d6
1d6
1d6
1d6
1d6
1d8
1d8
1d8
1d8
1d8
1d8
1d10
1d10
1d10
1d10
Ki Points
-
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Spells
Known
-
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
1st
Slot
-
1
2
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
2nd
Slot
-
-
-
-
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
Unarm
Move
-
+10 ft.
+10 ft.
+10 ft.
+10 ft.
+15 ft.
+15 ft.
+15 ft.
+15 ft.
+20 ft.
+20 ft.
+20 ft.
+20 ft.
+25 ft.
+25 ft.
+25 ft.
+25 ft.
+30 ft.
+30 ft.
+30 ft.
Class
Features
Unarmored Defense, Martial Arts
Ki, Spellcasting, Unarmored Movement
Art of Avacynian
Ability Score Improvement, Slow Fall
Extra Attack
Turn Lycanthrope, Destroy Undead
-
Ability Score Improvement
-
Turn Spirit, Heal Lycanthrope
-
Ability Score Improvement
-
-
Turn Vampire, Purify Spirit
Ability Score Improvement
-
-
Ability Score Improvement
Destroy Vampire, Purify Devil
1st to 5th level
Spellcasting
Spell Save DC = 8 + your proficiency bonus + your Wisdom modifier.
Spell Attack Modifier = your proficiency bonus + your Wisdom modifier.
Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Strength modifier + Your Wisdom modifier. You can still use a shield and maintain this benefit.
Ki
Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.
Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.
You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.
When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.
Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:
Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
Flurry of Blows
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Art of Avacynian
Your unarmored strike is treated as if it had silver properties.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th and 16th level, you can increase one ability score of your choice by 2 or you can increase two ability scores of your choice by one. As normal, you cannot increase an ability score above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice instead of once, whenever you take the attack action on your turn.