[evocation]
Caster Level 8
Range See description
Area of Effect See description
Duration See description
Save See description
Aura Strong/Moderate
Class Requirement Magic-user
Encumbrance 5-lbs.
Charges 25 (2d12+1)
XP Value/GP Value 12,000 XP/60,000 g.p.
This staff is aptly named for it greatly benefits it's wielder granting both offensive and defensive capabilities.
Once the staff is grasped, it imparts its abilities to the wielder as well as the number of charges remaining in the staff.
The item can be used as a weapon equivalent to a +2 staff. The weapon ignores armor defense.
When held, the wielder will gain a +2 bonus to all saving throws and armor class. This bonus stacks with all other sources of bonuses.
The staff grants the following abilities:
Cone of Paralyzation. [innate; fear] (major) The wielder can fire a 40-ft. long, 20-ft. wide cone of paralyzation (caster level 8; acts as the equivalent of a 3rd level spell) that originates from the end of the staff. All creatures in the area of effect must make a Wisdom save vs. Poison or be paralyzed for 8 rounds (save negates). This ability cannot be used if any other function of the staff was previously used during the round.
Globe of Invulnerability. [innate] (major) The wielder can create an effect that duplicates the spell, globe of invulnerability (caster level 8). This use consumes 2 charges. This ability cannot be used if any other function of the staff was previously used during the round. Note that this ability allows the wielder gain protection from lower level area of effect spells if the point of origin is outside of the globe (e.g. fireball).
Shield Sphere. [innate] (major) The wielder can create an effect similar to a shield spell (caster level 8) but in a 5-ft. radius sphere around the staff. The sphere moves with the staff and protects any creature within the sphere (including any opponents). The duration is 40 rounds. This use consumes 2 charges. The shield offers the standard protective bonuses as well as immunity to magic missile. This ability cannot be used if any other function of the staff was previously used during the round.
Striking. [melee] (immediate) The wielder can announce the power of striking upon a successful melee attack. The target takes double damage from the attack. This action consumes 1 charge. This ability cannot be used if any other non-striking function of the staff was previously used during the round. No more than 1 charge may be used per strike although the staff may be used multiple times per round if the wielder can strike with it more than once.
Invoked Ability. [invocation] (declared; major, 2 segments) The wielder can cast one of the following spells as an invocation (caster level 8). Any saving throws are vs. Wand. The duration is as per the spell. If a spell has a reverse, the reverse may be used. Each use consumes 1 charge. These abilities cannot be used if any other function of the staff was previously used during the round.
cone of cold
magic missile (4 missiles)
(delaying or immediate) The staff can be broken, causing it to explode, requiring all creatures within a 30-ft. radius to make a Dexterity save vs. Wand or take damage (save for half). The damage depends on the number of charges left in the staff and the proximity to the staff when it explodes.
All within 10 ft. take the number of charges remaining multiplied by 8 of damage;
All in 11-20 ft. take the number of charges remaining multiplied by 6 of damage;
All in 21-30 ft. take the number of charges remaining multiplied by 4 of damage; (e.g. a full charged staff will cause 200 hit points of damage to any with 10 ft., save for half).
The wielder does not receive a saving throw and is utterly destroyed (as if disintegrated).
However, if the wielder intentionally breaks the staff (physically cracking it in two as a delaying activity), he or she will have a 50% chance (01-50) of being plane shifted away to a random Plane, taking no damage from the breaking of the staff.
The explosion is magical (caster level 8) and can be resisted with a successful magic resistance check. The spell level is equivalent to a 9th level spell.
Charges. Staves of this type will have 2d12+1 charges when found. The staff can be recharged by using an enchant an item ritual.