[enchantment/charm; potion] (concentration, control)
Caster Level 7
Casting Time See drink a potion
Range 0
Area of Effect 60-ft. radius around imbiber
Duration 5d6 rounds (C)
Save See description
Aura Dim/Faint
Class Requirement none
Encumbrance 1-lb. (glass vial)
Doses 1 per potion
XP Value/GP Value 400 XP/1,000 g.p. (see description)
This potion allows the imbiber to magically control up to 2 giants in range.
Saving Throw
The giants must make an adjusted Wisdom save vs. Wand or become dominated (save negates for the individual).
If one giant is targeted, the save suffers a -4 penalty to the roll.
If two giants are targeted, the saves gain a +2 bonus to the roll.
When imbibed, the imbiber can select the specific giants in range to control. Only creatures in range when the potion is first consumed can be affected.
Continuous concentration is required to maintain the effect.
The magical control allows mental communication.
The magical control otherwise performs as per the dominated condition.
Each potion will affect only certain types of (true) giants (see below).
The potion will affect the following type (only):
Only creatures with the Creature Type "Giant" can be affected (i.e. creatures with the creature sub-type of giant are not affected).