[enchantment/charm; potion] (concentration, control)
Caster Level 7
Casting Time See drink a potion
Range 90-ft.
Area of Effect 20-ft. by 20-ft. square area
Duration 5d4 rounds (C)
Save See description
Aura Dim/Faint
Class Requirement none
Encumbrance 1-lb. (glass vial)
Doses 1 per potion
XP Value/GP Value 250 XP/1,000 g.p.
This potion allows the imbiber to magically control plants in the area of effect.
Saving Throw
There is no save unless a plant creature has an Intelligence rating of Low or higher (or an Intelligence score of 5+). In this case, the creature must make a Wisdom save vs. Wand or become charmed (as per the spell, charm plants) for the duration indicated (save negates for the individual).
Only mundane plants and creatures with the creature type Plant in the area of effect when the potion is first consumed can be affected. A creature with the sub-type of (plant) is not affected.
Continuous concentration is required to maintain the effect.
The magical control allows mental communication.
The magical control otherwise performs as per the charmed condition.
Each potion will affect only certain sub-types of animals (see below).