[conjuration/summoning; conjuring, curse, fire]
Caster Level 12
Range See description
Area of Effect See description
Duration See description
Save See description
Aura Strong/Strong
Class Requirement none
Encumbrance 6-lbs.
XP Vale/GP Value —/— (see description)
This brass flask sports a lead stopper covered in magical runes. The stopper is connected to the bottle by a fine chain. When unstoppered, the bottle will conjure a specific efreeti.
Each efreeti bottle is tied to an individual efreeti, normally located on the Elemental Plane of Fire. When unstoppered, the bottle conjures an efreeti, appearing as if issuing from the bottle itself in a faint plume of acrid smoke.
Each efreeti is treated as a complex NPC with individual traits, backgrounds, taboos, and a place in efreet society (use the social class tables).
Disposition. When first used, the GM will check the disposition of the particular efreeti (d%):
01-10: The efreeti attacks the possessor (and then any nearby) until it or all in the area are destroyed; the efreeti then returns to the Elemental Plane of Fire and the bottle becomes mundane.
11-20: The efreeti arrives but will not obey commands. If requested, it will grant 3 wishes. Otherwise, it returns to the Elemental Plane of Fire and the bottle becomes mundane.
21-80: The efreeti is forced to recognize the possessor as it's "master" and must serve them in one of two ways. a.) The possessor can immediately request up to 3 wishes and the efreeti, once granting them, is free to return to the Elemental Plane of Fire (which it will do) and the bottle becomes mundane. or b.) The efreeti can be forced to serve the possessor for 1,001 days or until it is killed. Servitude takes the form of appearing when conjured and performing tasks as commanded. All efreeti hate and loath this servitude and always seek to pervert the commands of the master.
The disposition of the efreeti is always checked when used by a new possessor. A new possessor in this context is one that did not open the bottle last.
There is only one genie keyed to each bottle and if it is killed, the bottle becomes mundane. The genie will heal damage normally (through rest; time operates on a similar scale whether called or not) and can be the recipient of cure wounds spells (if called, an efreeti can also heal itself 1d12 hit points per day using it's polymorph self ability). See Vile Monsters for more information.
Call Efreeti. [other] (major; 3 segments) It takes 2 segments to retrieve a readied bottle and pop the cork and another segment for the conjured genie to arrive. Typically, the rest of the round is spent commanding the genie to a course of action. The genie always appears adjacent to the possessor. Once set on a course of action, the bottle can be put away and the possessor can perform other actions. While the efreeti can communicate using telepathy, it only responds to verbal commands by the possessor and will only communicate with the possessor. The called efreeti cannot return to the Elemental Plane of Fire unless the possessor holds the bottle and commands the efreeti to return, a major action requiring 3 segments (1 segment to retrieve a readied bottle, another segment for the genie to disappear "into" the bottle as if transforming into smoke, and a final segment to restopper the bottle). If a bottle is stoppered during the time the efreeti is conjured without first returning the efreeti, the bottle becomes mundane and the efreeti is released (see Releasing a Genie).
An efreeti interprets commands very literally and will not ask to clarify, using its own interpretations as needed.
An efreeti typically won't respond to more that one set of commands per conjuring (one task), it then expects to be allowed to return.
If conjured more than once per day, the efreeti will begin to actively warp the intent of the possessor's commands such that the possessor will regret the action.
The creature places it's personal safety above any commands given and takes actions to ensure it is exposed to the least risk possible. This could delay certain actions while the genie becomes invisible or gaseous to gain more information. That said, all efreeti believe scouting is beneath them and will be purposefully evasive regarding any information gleaned.
Releasing a Genie. At any time during the period of servitude, the possessor can release the genie from it's "curse" by simply saying, "I release you from serving the possessor of this bottle. You are free." In this case, the bottle become mundane and the possessor loses power over the genie. The efreeti may choose to return to it's Plane or perform other actions based on it's treatment by the possessor.
Because there is no attunement period, anyone holding the bottle is considered the possessor. However, if an efreeti is conjured and a new possessor takes hold of the bottle (before the efreeti is returned), the possessor can only command the efreeti to return (or free them). After the bottle is stoppered, the efreeti may be conjured again (and a new check for disposition is done at this time).
XP/GP. These items are considered cursed, but the subject of the curse is the creature tied to the device. No XP is awarded to a possessor unless they defeat the creature called (and then typical XP is awarded for its defeat). The possessor may choose to sell the item, but no XP is awarded for the price paid. If certain guarantees are in place (payment after the disposition is learned), buyers could pay up to 40,000 g.p. for the bottle.