* All armor and shields have a maximum of a +5 protective bonus. A +6 is included for armor or shields with a special ability. If any special ability bonus raises the value past +6, drop the value to +6. e.g. If you roll and get stealth armor and then roll again for +5 armor, you will have +4 stealth armor.
If determining the type of armor or shield randomly, use the tables under Armor and Shields.
All magic weapons add a minimum cost of 150 g.p. on to the typical price of the weapon and the cost noted in the magic item tables (ammunition adds 20 g.p. per piece). Ammunition is calculated at 1/20th that of normal weapons (i.e. a single +1 arrow is worth 10 XP and 70 g.p. including the aformentioned 20 g.p. cost).
* All weapons have a maximum of a +5 base attack and damage bonus. A +6 is included for weapons with a special ability. If any special ability bonus raises the value past +6, drop the value to +6. e.g. If you roll and get a speed weapon and then roll again for a +5 weapon, you will have a +3 speed weapon.