[abjuration; shell]
Caster Level 12
Casting Time 3 to 10 segments (reading time; see description)
Range 0
Area of Effect 10-ft. radius (moves with the reader)
Duration 5d4 rounds
Save None
Aura Dim/Faint
Class Requirement none
Encumbrance none (as parchment)
XP Value/GP Value 700 XP/3,500 g.p.
Devils and their abilities are hedged from the area of effect.
Anti-devil Shell. [spells; invocation] (major, 3-10 segments +2 segments if the scroll is not in hand) The effect begins after reading the scroll for 3 segments, however, the ward will hedge stronger devils the longer it is read, up to the entire round (or a full 10 segments). If the casting is disrupted after 3 segments, the protection spell is cast (the strength is up to the point the casting time was disrupted). The scroll effect based on casting time is:
3 segments—Protects against Lesser, Minor or Least devils.
7 segments—Protection is added against Greater devils.
10 segments—Protection is added against all other devil types, including arch-devils, dukes, princesses, etc.
Ranged weapons are not hedged in any way.
Creatures using melee weapons cannot attack the reader unless the weapon is 8-ft. or longer.
Creatures other than the reader located in the area of effect gain the same protection, although these can be attacked with melee weapons of 4-ft or longer.
If moving toward hedged creatures, the hedged creatures will be pushed around the ward or backward. If a hedged creature is pushed into an area that does not allow more movement (e.g. a corner), and the reader continues to move toward the hedged creature, the ward will immediately fail. Being pushed by the ward does not affect a hedged creature's actions unless determined by the GM (the creature is casting spell or is cut off from melee due to restricted space, etc.). In general, the hedged creature can determine if it moves around or back from a ward being pushed against them.
For more details on use, see Protection Scrolls.
Charges. Once the scroll is read for any effect, it crumbles into dust.