[alteration]
Caster Level 12
Range 0
Area of Effect The wearer
Duration Continuous while worn
Save See description
Aura Strong/Strong
Class Requirement none
Encumbrance None if worn (3-lbs.)
XP Vale/GP Value 2,500 XP/20,000 g.p.
These boots allow the wearer to move for long periods tirelessly and make astounding leaps.
Armor Class Bonus. When wearing these boots, the wearer gains a +1 bonus to armor class.
Striding. (continuous) The boots give the wearer a speed of 120 ft. per round regardless of encumbrance (as long as the creature's encumbrance rating is better than Cannot Move). In addition, the wearer ignores the effects of armor bulk. The wearer can force march up to 12 hours with no fatigue effect. Thereafter, the boots lose their ability to operate for 12 hours (all boot effects are negated while the magic is recharged). Thus, at the end of the 12 hour force march, the wearer can continue as if they had not traveled previously.
Springing. (continuous) The wearer gains the abilities granted by a jump spell (caster level 12) with the following changes:
There is no limit to the number of leaps.
When leaping straight up, the jump height is 15-ft.
The altitude granted per "leap attributes" is 3-ft. per 10-ft. of leap distance.
In addition to the spell's stated risks of leaping, there is always a 2% chance per point of the wearer's Dexterity under 20 to stumble regardless of circumstance. If a stumble occurs, the wearer becomes prone and can take no further actions that round. Example. A wearer with a 10 Dexterity has a 20% chance to stumble when landing after each leap.
Dexterity Considerations. Any effect that negates the wearer's Dexterity bonus to armor class will negate all the effects granted by these boots (including a slow spell or effect; the boots do not negate the effects of slow).
These boots will resize to fit humanoids up to Large size (1-ft. to 10-ft. tall).
One Boot. If only a single boot is worn, the magic does not operate.