Animal Control
Animal Control
[enchantment/charm; potion] (concentration, control)
Caster Level 7
Casting Time See drink a potion
Range 60-ft.
Area of Effect One or more animals
Duration 40 rounds plus 1d4 x10 rounds (C)
Save See description
Aura Dim/Faint
Class Requirement none
Encumbrance 1-lb. (glass vial)
Doses 1 per potion
XP Value/GP Value 250 XP/400 g.p. (see description)
This potion allows the imbiber to magically control a number of animals in range depending on size.
Small animals: 5d4 in number
Man-sized to Large (each under 1,000 lbs.) animals: 3d4 in number
Huge animals (each over 1,000 lbs.): 1d4 in number
Saving Throw
There is no save unless the animal targeted has an Intelligence rating of Low or higher (or an Intelligence score of 5+). In this case, the animal must make a Wisdom save vs. Wand or become dominated for the duration indicated (save negates for the individual).
When imbibed, the imbiber can select the specific animals in range to control. Only creatures in range when the potion is first consumed can be affected.
Continuous concentration is required to maintain the effect.
The magical control allows mental communication.
The magical control otherwise performs as per the dominated condition.
Each potion will affect only certain sub-types of animals (see below).
The potion will affect the following Creature Sub-types (only):
Only creatures with the Creature Type "Animal" and (one of) the noted creature sub-type(s) can be affected.