[enchantment/charm; charm]
Caster Level 12
Range 0
Area of Effect All creatures in a 20-ft. radius
Duration 10 rounds per charge
Save None
Aura Strong/Moderate
Class Requirement Cleric, magic-user, or thief
Encumbrance 5-lbs.
Charges 50 (5d10)
XP Value/GP Value 5,000/30,000 g.p.
This rod causes creatures in the area of effect to become charmed by the wielder.
Once the rod is grasped, it imparts its abilities of beguiling to the possessor as well as the number of charges remaining in the rod.
Beguile. [innate] (major) All creatures in the area of effect with an Intelligence rating over Non- will become charmed by the wielder (no save). Any action on behalf of the wielder or their allies that would normally allow a new save will instead automatically break the charm.
Charges. Rods of this type will have 5d10 charges and each use or extension of the duration will consume a charge. The rod can be recharged by using an enchant an item ritual.