[enchantment/charm; potion] (concentration, control)
Caster Level 7
Casting Time See drink a potion
Range 60-ft.
Area of Effect One or more humanoids
Duration 5d6 rounds (C)
Save Wisdom save vs. Wand (save negates)
Aura Dim/Faint
Class Requirement none
Encumbrance 1-lb. (glass vial)
Doses 1 per potion
XP Value/GP Value 150 XP/600 g.p. (see description)
This potion allows the imbiber to magically control a number of humanoids in range depending on hit dice.
When imbibed, the imbiber must select all humanoids in range to target. The potion will affect targeted humanoids up to a maximum of 32 total hit dice. Lower hit dice creatures will be affected first. Enhanced hit dice round down.
The targeted humanoids must make a Wisdom save vs. Wand or become dominated for the duration (save negates).
Only creatures in range when the potion is first consumed can be affected.
Continuous concentration is required to maintain the effect.
The magical control allows mental communication.
The magical control otherwise performs as per the dominated condition.
Each potion will affect only certain sub-types of humanoids (see below).
The potion will affect the following type(s) of humanoids only:
The humanoid type affected is the creature sub-type. Thus a half-elf's creature type is humanoid (elf) and will be affected if the Elf type is indicated. All humanoids means all creatures with the creature type, Humanoid.