[necromantic; potion] (concentration, control)
Caster Level 7
Casting Time See drink a potion
Range 60-ft.
Area of Effect One or more undead
Duration 5d4 rounds (C)
Save See description
Aura Dim/Faint
Class Requirement none
Encumbrance 1-lb. (glass vial)
Doses 1 per potion
XP Value/GP Value 400 XP/1,000 g.p.
This potion allows the imbiber to magically control a number of undead in range depending on hit dice.
When imbibed, the imbiber must select all undead in range to target. The potion will affect targeted undead up to a maximum of 16 total hit dice. Lower hit dice creatures will be affected first (then those nearest to the imbiber). Enhanced hit dice round down.
Saving Throw
There is no save unless the undead targeted has an Intelligence rating better than mindless (or an Intelligence score of 1+). In this case, the undead must make a -2 Wisdom save vs. Wand or become dominated for the duration indicated (save negates for the individual).
Only creatures in range when the potion is first consumed can be affected.
Continuous concentration is required to maintain the effect.
The magical control allows mental communication.
The magical control otherwise performs as per the dominated condition.
Each potion will affect only certain sub-types of undead (see below).
The potion will affect the following type of undead only: