[enchantment/charm; charm]
Caster Level 12
Range 60-ft.
Area of Effect One or more mammals
Duration Concentration
Save None
Aura Strong/Moderate
Class Requirement none
Encumbrance none
Charges 20 (2d10)
XP Value/GP Value 3,000/15,000 g.p.
This ring allows the wearer to control mammalian animals.
Once donned, the ring communicates it's abilities to the wearer.
The target of the ring's power must be a creature with the sub-type "mammal" and must possess an Intelligence rating of Semi- or lower (an Intelligence score of 4 or lower).
Dominate Mammal. [invocation; charm] (declared; major, 3 segments; concentration, control) The wearer must select all mammals in range to target. The ring grants the wearer the ability to dominate all mammals selected up to a maximum of 30 total hit dice (no save). Lower hit dice creatures will be affected first. Enhanced hit dice round down. Domination grants the master magical control ability over the dominated and this includes mental communication. The effect continues while the wearer concentrates and will end when concentration lapses. Each use drains 1 charge.
If not otherwise noted, key defining characteristics of a mammal are: a.) Covered in hair or fur; b.) Warm-blooded; c.) Typically born alive (not in an egg); d.) Females produce milk for their young. Hybrid creatures are typically not considered mammals (e.g. bulettes, chimeras, gorgons, griffons, etc.).
Charges. Each ring will have 2d10 charges when found. When the charges are used, the ring turns to dust. The ring cannot be recharged.