[alteration; light]
Caster Level 12
Range See description
Area of Effect See description
Duration See description
Save See description
Aura Strong/Strong
Class Requirement none
Encumbrance none
Charges 50 (5d10)
XP Value/GP Value 2,500 XP/13,000 g.p.
This large gem can generate magical light effects.
The gem of brightness will generate one of the following three effects as commanded using one of three command words. Each effect originates from the gem.
Cone of Light. [innate] (major) When the gem is held and the command word for this function uttered, the gem will create a cone of soft light 10-ft. long with a terminus of 5-ft. There is no limit to the duration and the function does not consume a charge. This light is considered a magical [light] effect. When interacting with magical darkness, treat the light effect as a mage's light spell with regard to dispelling. If the light from the gem is dispelled due to a magical darkness effect, the gem will either lose 1 charge or loses all functions for 1 round (as chosen by the possessor). If the light from the gem is dispelled due to a magical continual darkness effect, the gem will either lose 5 charges or loses all functions for 1 day (as chosen by the possessor).
Blinding Ray of Light. [innate] (major) When the gem is held and the command word for this function uttered, the gem will create a 50-ft. ray made of very bright light as an instantaneous effect. If the wielder targets a creature that uses ocular organs to see, the wielder will be able to strike the target's eyes with the ray using a successful ranged contact attack. A target struck must make a save vs. Wand or be blinded for 1d4 rounds (save avoids). Each use consumes 1 charge. If the ray intersects an area of magical darkness, treat the ray effect as a mage's light spell and if used within a darkness effect, treat this as per the cone of light function.
Dazzling Flash of Light. [innate] (major) When the gem is held and the command word for this function uttered, the gem will create a brilliant flash of light as an instantaneous effect in a cone 30-ft. long with a terminus of 10-ft. All creatures in the area of effect that use ocular organs to see must make a save vs. Wand or be blinded for 1d4 rounds and suffer permanent damage to their ocular organs causing them to be dazzled (save avoids). Thereafter, a dazzled creature will suffer a permanent penalty to attack rolls equal to -1 per round they were blinded due to organ damage (this cannot be cured using magical [healing] magic less powerful than a heal spell). Each use consumes 5 charges. If the dazzling cone intersects an area of magical darkness, treat the ray effect as a mage's continual light spell and if used within a darkness effect, treat this as per the cone of light function but the power of the light is as per a continual light. If not dispelled, the flash operates normally as well as dispelling a darkness effect.
Effects on target creatures can be negated through the use of a cure blindness spell or effect (including organ damage).