[abjuration; shell]
Caster Level 12
Casting Time 4 segments (reading time)
Range 0
Area of Effect 5-ft. radius (moves with the reader)
Duration 1d8 x10 rounds
Save None
Aura Dim/Faint
Class Requirement none
Encumbrance none (as parchment)
XP Value/GP Value 500 XP/2,500 g.p.
Undead are hedged from entering or extending natural weapons into the area of effect. Undead can still attack with ranged abilities (if any).
Limitations
Ranged weapons or abilities are not hedged in any way.
The ward will only protect against the first 35 HD worth of undead attempting to bypass it. Additional it dice of undead are unaffected.
Creatures using melee weapons cannot attack the reader unless the weapon is 8-ft. or longer.
Creatures other than the reader located in the area of effect gain the same protection, although these can be attacked with melee weapons of 4-ft or longer.
If moving toward hedged creatures, the hedged creatures will be pushed around the ward or backward. If a hedged creature is pushed into an area that does not allow more movement (e.g. a corner), and the reader continues to move toward the hedged creature, the ward will immediately fail. Being pushed by the ward does not affect a hedged creature's actions unless determined by the GM (the creature is casting spell or is cut off from melee due to restricted space, etc.). In general, the hedged creature can determine if it moves around or back from a ward being pushed against them.
For more details on use, see Protection Scrolls.
Most (d%; 01-90) scrolls of this type affect ALL undead. However, a few (91-00) will only affect a specific type of undead (if so, the XP/GP value is reduced to 300 XP/900 g.p):