Description: You’re the Chosen One of a specific religion or ideology, born for a specific purpose to serve the religion or ideology.
It is up to the GM what this purpose is.
- Shinda: You gain a +5 attack and damage vs. demons.
- YHVH: You receive a +5 to Mental Defense vs. Stress or Sanity attacks.
- Lucifer: You gain a +5 attack and damage vs. angels.
- Banadar: You receive 5 Corruption Resistance.
- Danyries: You receive a +5 to Bodily Defense vs. disease and starvation.
- LeBlanc: You receive a +5 to Deception to disguise.
- Drey: You are unhindered by difficult terrain in forests and swamps.
- Kayan: You receive a +5 to Stealth checks made to steal.
- Putna: You receive a +5 to Drive checks made to fly a starship.
- Coolington: You receive a +5 to Persuasion checks not made to intimidate.
- Bill: You reduce armor penalty from armor by 1.
- Ivan: You receive a +5 to attack with firearms.
- Dagon: You receive a +5 to Acrobatics checks made to swim.
- Amaterasu: You receive 5 Fire Resistance.
- Thor: You receive 5 Electricity Resistance.
- Tyr: You receive 5 Natural Deflection to one of your arms (choose one).
- Baron of Light: You can heal 4 HP once per day while in direct sunlight.
- Baron of Shadow: You can heal 4 HP once per day while in the dark.
- Arcana: You receive a +5 to attack on arcane spells.
- Malakai: You can cause 1d5 + (1/2 level) points of Sanity damage on an Intimidate.
- T-8B-68: You receive 2 additional cybernetic slots on a limb (your choice).
- Rangar: You receive proficiency with Rapiers and Estocs if you aren’t already. If you have proficiency with them, you gain a +5 to attack and damage.