All-purpose Clothes
Price: 1,000 G
Description: These tight and form-fitting clothes are completely black with white stripes across the shoulders and down the forearm. The wearer is immune to intense heat and cold. This does not protect against fire damage or ice/water damage.
Vest of Recuperation
Price: 1,600 G
Description: This vest allows you to, once per day as an immediate action, recover to 1 HP while unconscious and at 0 or less HP.
Motorcycle Vest
Price: 2,000 G
Description: Fashioned to look just like a motorcyclist’s leather jacket with various patches sewn on. This vest can be activated as a standard action, transforming it into a personal motorcycle for the wearer to ride. This can be deactivated as a move action, turning it back into a worn vest.
Spiked Jacket
Price: 3,000 G
Description: A black jacket covered in many barbs and spikes. Enemies who attack the wearer of this jacket with natural attacks take 2 bleed damage for 4 rounds. Multiple instances of this effect do not stack, but instead reset the duration back to 4 rounds.
Martial Artist Gi
Price: 3,200 G
Description: This specialized Gi makes you more powerful while in unarmed combat. If unarmored and you do not have any class abilities which grant a bonus to Deflection, you gain half your Endurance to Deflection.
Psychic Vestment
Price: 4,000 G
Description: This billowing white robe touches the floor, giving the impression of the wind following behind the wearer. The wearer receives a +2k0 on attack and damage rolls with psychic spells, and gains a +4 on all skill checks related to psychic phenomenon, ghosts, and spirits.
Desperado’s Duster
Price: 5,000 G
Description: The Desperado’s Duster is a shaggy brown duster which doesn’t look like it has been enhanced on a first glance. If you wear the duster you reduce penalties to attack with a firearm by half.
Snake’s Tunic
Price: 5,000 G
Description: This green and scaly tunic contorts to its owner’s body almost seamlessly. The wearer of this tunic can squeeze into tight spaces that would be comfortable for a character two sizes smaller than them. This tight space cannot be within a living being.
Seraph Robe
Price: 6,000 G
Description: Robes made from the very silk of heaven itself, the Seraph Robe grants its wearer Regeneration 1 (Unholy) while worn. Characters wearing the robes who worship an unholy deity or cast Unholy spells do not gain the benefits of Regeneration, but instead receive a +1 to Mental Defense vs. Holy sources.
Electric Vestments
Price: 6,000 G
Description: Wires spin and spiral around this strange vest, making small electric jolts across the body. The wearer possesses Electricity Resistance 20 while wearing this, and also any enemies who attack the wearer with natural weapons or metal weapons takes 15 points of Electricity damage. Resistances and Soak apply to this damage.
Silent Garb
Price: 7,500 G
Description: Plain white robes with very little distinguishing features beyond their faint magical aura. The wearer of these robes makes no sound when moving and thus gaining a +20 bonus on sound-based Awareness checks to detect them.
Blunting Jacket
Price: 8,000 G
Description: A metallic jacket studded like studded leather, those who wear this jacket receive 4 Deflection to the body as if wearing armor if none is worn. Any armor that is worn with this jacket doubles its Deflection bonus against slashing or piercing damage.
Entrancing Dress
Price: 8,000 G
Description: This sparkling and flowing dress is multicolored and its frills are transparent. The wearer of this dress receives a +2 to Defense and Mental Defense, and in addition to this the dress’ effects can be activated as a swift action. When activated all enemies within 4 squares have a 6k4 attack made against Mental Defense. Those who are hit are confused for 1 round.
Hellish Dress
Price: 8,000 G
Description: Fashioned to invoke images of demons, and hell itself, the frills of this dress billow with every movement like a raging flame. The wearer receives Fire Resistance 20, and enemies who attack them with natural weapons take 25 Fire damage. Resistances and Soak apply to this damage.
Resistance Jacket
Price: 8,000 G
Description: This radiant purple jacket glows with strange energy. The wearer gains a +5 bonus to Bodily Defense against poisons and diseases, a +5 to Mental Defense against mind-affecting effects and fear, and a +5 bonus to Defense/Avoid against traps and area of effect attacks.
Hellish Duster
Price: 8,500 G
Description: A duster worn by daredevils, flame patterns decorating this black leather outfit. The wearer of this increases their Land speed by 2 squares, and whenever an attack would specify “take half damage on a miss”, the wearer instead takes no damage.
Blast Vest
Price: 8,500 G
Description: Appearing as a bomb squad’s vestments, this magical vest grants you +1 to Soak and +2 Deflection when taking damage from grenades or similar splash thrown weapons.
Shift Duster
Price: 10,000 G
Description: This brown and tattered duster is infused with teleportation magic, giving it an almost ghostly glow. When a melee attack would miss the wearer or they successfully dodged an attack they can activate this duster as a reaction and take a Step action out of turn. This can be used 3 times per day, however it cannot be used more than once in the same round.
Escape Garb
Price: 10,000 G
Description: The silk of this loose garb slides and slips against the touch of others, even though the garb is not wet in any way. The wearer of this garb is immune to grapple, and this garb can be activated as a swift action to escape bindings such as chains or rope meant to restrain the wearer.
Mighty Jacket
Price: 10,000 G
Description: Puffy and bulging to give the impression of large muscles, this jacket has a powerful magical aura around it. The wearer gains a +4 to Bodily Defense, a +2 to Endurance, and 5 Natural Deflection to the body. This doesn’t stack with other forms of Natural Deflection, but does stack with armor.
Space Garb
Price: 11,000 G
Description: A tight black and enclosed suit that covers the entire body when activated, this suit allows its wearer to survive in space for a short time. The wearer can activate this as a standard action, creating a space suit that covers the wearer’s body. This functions as a Space Suit piece of armor, and lasts 12 hours before it reverts and must recharge for 24 hours.
Unerring Coat
Price: 11,000 G
Description: This robe can be activated as a swift action. Doing so grants its wearer a +1k0 on their next attack roll or skill check. This coat cannot be activated more than once per round.
Hagoromo
Price: 12,000 G
Description: Kimono by Ten’nin in order for them to fly and access the heavens, these are intricately woven with reds and golds. The wearer receives an 8 square fly speed, and as a full-round action can activate the garb to teleport into Heaven. If a character who is extremely wicked manages to enter Heaven in this way, they are reduced to 1 HP instantly and the kimono disintegrates.
Absorbing Jacket
Price: 13,000 G
Description: A jacket with a strange blue glow surrounding it. Choose an arcane element (except sonic, corruption, and arcane) when this jacket is bought. The wearer is immune to the chosen arcane element.
Dark Finery
Price: 13,200 G
Description: This shadowy suit is finely crafted, but also built for espionage. It grants you a +2k0 to Stealth, and so long as you’re in an area of darkness you are considered to be invisible.
Combat Suit
Price: 14,000 G
Description: A suit made to be worn under armor and containing many small contraptions to benefit its user. This suit can be loaded with up to 5 potions or poisons. These potions can be activated as a free action by the wearer, benefiting them. Alternatively a poison can be activated as a free action, coating their weapon or spraying at the opponent (if it’s an inhaled poison).
Recovery Jacket
Price: 16,000 G
Description: This blue and gold jacket radiates healing energy from it. Once per day the wearer can activate it as a swift action, recovering 20 HP immediately, and negating any negative status effects, poisons, or diseases.
Spellblight Vest
Price: 18,000 G
Description: This vest has strange magically shifting patterns on it of various animals and beasts. The wearer receives Spell Resistance 23 while wearing this vest.
Yellow Garb
Price: 20,000 G
Description: A mock-up robe meant to mimic the King in Yellow, this outfit is completely golden and flows with the wind, a mask accompanying the outfit to obscure the wearer’s face if they so wish.
The wearer reduces sanity damage by 2 from effects that would target them (to a minimum of 0 sanity damage), gain a +5 bonus to Mental Defense, and also receive 4 tentacle natural attacks. These natural attacks cannot be used in conjunction with any weapon attacks the wearer has, however these natural attacks have a Melee Reach of 6 squares, and deal 3k1 bludgeoning damage base for each along with possessing the Finesse and Grapple properties.
The real garb as worn by the King in Yellow himself is a one-of-a-kind, and has no price. However, its effects are drastically different. The wearer suffers 1 sanity damage per round while wearing the real garb until their sanity reaches 0, and once this occurs they die and the King in Yellow takes over their body for himself. The only way to remove the real garb is through divine intervention, or methods to remove curses or dispel magic. Its sanity reducing effects cannot be negated or reduced in any way.
The bonuses from the real garb are a +10 bonus to all Defenses, the tentacles possessing a Melee Reach of 12 squares, dealing 6k3 bludgeoning damage base, and having the Finesse, Grapple, Savage, and Daunting properties.