Name: Air Bladder
Price: 1 G | Weight: —
Description: Air bladders contain enough air within them to sustain a swimmer for a single round. More advanced versions of air bladders exist, all the way up to scuba diving gear (which instead costs 400 G) that instead lets the user breathe for a minute.
Name: Bear Trap
Price: 2 G | Weight: 10 lbs.
Description: Used for trapping creatures larger than a typical humanoid (although they work on creatures of most sizes), bear traps snatch around a target’s foot and hinder their movement. If someone steps on a square that a bear trap is placed in, they have an attack (at a 5k4) made against their Avoid. On a successful hit, the attack deals 4k4 piercing damage and the target halves their speed if they are size 6 or smaller. These can be hidden using Stealth, and to disable the trap one must succeed at a DC 25 Stealth check.
Name: Compass
Price: 10 G | Weight: —
Description: Compasses are used for finding directions and grant a +1k0 bonus on checks made to find a direction.
Name: Horn/Whistle
Price: 3 G | Weight: —
Description: Horns can be used to convey simple commands or concepts (such as “Retreat”, “Attack”, or “We’re being attacked!”) Signal horns require no Awareness check to hear so long as you are within a mile. Outside of that range it requires a DC 10 Awareness check, +5 for every mile you are away from the mile distance.
Name: Net
Price: 4 G | Weight: 5 lbs.
Description: This can be used as a weapon in order to trap people. First, make a ranged attack using the net against the target’s Avoid. On a successful hit they are considered to be grappled (-2 Defense/Avoid) and also they have their speed halved and cannot run or charge. Second if the character moves and they fail a DC 20 Acrobatics check they are tripped. In order to escape the person entangled in the net must spend their standard action to make a DC 30 Acrobatics check to get out of the net, or attack the rope with a light slashing weapon. The net has 0 DEF and 2 HP.
Name: Rope
Price: 1 G | Weight: 10 lbs.
Description: Rope can be used to tie people up, tied up for swinging over a ledge or hazard, and many other uses. To escape from rope bindings you must make an Acrobatics check (DC = 30 + double Strength of the one tying).