The factions of the Brazen Technologists fear the outside world and everyone not directly associated with them. Their technology is advanced – almost on par with Heion, and this is no mistake. Heion and the Brazen Technologists were once associated together before the Brazen Technologists broke off and formed a pseudoterrorist militia. Using stolen Heion technology, their advanced gear was beyond much of the galaxy and includes some nifty gadgets not seen on Heion as well due to their direct focus on military advancements.
Eventually conflict arose between the Brazen Technologists and Heion’s Interplanetary Police Force. The two fought in a 5 year long war between the two factions. Due to the Brazen Technologists having access to Heion’s technology, they had access to the Microwave Rifle and Disintegration Rifle which hadn’t been banned by Heion until after the war.
In order to join the Brazen Technologists, you must attend 1 year of training under a current member of the Brazen Technologists. In addition to this, you cannot be a part of any of Heion’s organizations except for those actively opposing Heion.
Feat
Name: Power Armor Proficiency
Prerequisites: None
Description: This functions as armor proficiency, but specifically for Power Armor (which is not included under the Armor Proficiency feat). In addition to this, Power Armor cannot be worn separately and must all be bought together. Armor cannot be worn underneath Power Armor pieces, unlike normal armor.
Weapons
Rifle Ammunition
Microwave Rifle: 1 int.
Disintegrator Rifle: 50 box
Armor
Masters of technological items and artifacts, as well as futuristic firearms. These masters aren’t combatants so much as they are conduits for technological power.
Prerequisites: Level 5+, Use Computers trained, Member of the Brazen Technologists
Class Abilities
Inconceivable Craft
No matter if you possess the materials or means to do so, you can craft a technological item. This technological item must be simple, crude, and can only serve a single function (such as a busted cellphone that can send a call). After its intended use is expended, the crude technological item falls to pieces. This can be used 1/day.
Technological Savant
Starting at 2nd level and increasing at every even level you gain a +1 on any skill checks related to technology and using tech.
Command Machine
Once per day you can command a single Construct and bend it to your will. This is an attack using Smarts vs. the Construct’s Mental Defense. On a successful hit the machine is controlled for the rest of the encounter. This has a range of 6 squares.
Overload Program
You can choose to overload a technological device or machine. Make an attack using Smarts vs. a machine or technological device within 6 squares. On a hit, you deal 5k4 electricity damage to the machine and if it is able to move it is considered staggered.
Every Last Drop
While using a technological item or weapon, its ammo/uses add double your Smarts.
Technological Immunities
Damage from technological firearms and effects are halved. In addition to this, if the Brazen Technologist would be affected by Ion Damage, they are no longer affected by the bonus effects from Ion Damage (however it still deals regular damage instead).