Shoes of Dancing
Price: 1,000 G
Description: Platform dancing shoes that assist in their wearer’s choreography. The wearer gains a +2 bonus to Artisan (Dance) checks.
Caltrop Sandals
Price: 1,500 G
Description: These sandals possess iron bottoms. The wearer is immune to caltrops (destroying them in the process), and are also immune to other forms of ground damage similar to caltrops (such as nails, shrapnel, glass, and so on).
Acrobat’s Boots
Price: 2,000 G
Description: When making an Acrobatics check you gain a +1k0 to these checks.
Bursting Boots
Price: 2,000 G
Description: These strange boots are light, and make little sound. As a swift action the boots can be activated, allowing them to jump 12 squares on a move action.
Crushing Boots
Price: 3,000 G
Description: Large boots with steel heels used for crushing smaller foes. When making an unarmed attack against an opponent two size categories smaller than them, they can specify using their crushing boots. These boots make the unarmed attack deal 5k3 bludgeoning damage base.
Slippers of Calm
Price: 3,000 G
Description: These fuzzy pink slippers are incredibly comfortable looking. The wearer is not subject to fear or emotion effects while wearing these slippers.
Hinterland Boots
Price: 3,500 G
Description: Brown leather and fur boots worn by foresters. The wearer does not count forests, swamps, or plains as difficult terrain and the wearer also receives a +4 bonus on skill checks while within these environment types.
Cursing Boots
Price: 4,000 G
Description: These black boots are decorated with red magic symbols. The wearer is immune to curses and they halve penalties from spells (such as a -4 to hit becomes -2).
Minotaur’s Sandals
Price: 4,000 G
Description: These sandals are rough-looking and like they’d be worn by a minotaur. On a charge attack the wearer doubles their damage with piercing weapons. This does not apply to Jousting weapons.
Quickstep Boots
Price: 4,300 G
Description: As a swift action you can activate the boots in order to move quicker. This grants you a +4 square land speed.
Ice Sandals
Price: 5,000 G
Description: These cold blue sandals are comfortable but bulky-looking. As a swift action these sandals can be activated, turning the sandals into ice blocks. Moving in a straight line doubles their move speed, however moving in a non-straight line forces the wearer to move at half speed. This lasts for 1 minute or until deactivated.
Stability Boots
Price: 5,000 G
Description: As a swift action the wearers of these boots can activate it, making them immune to the effects of being tripped, bull rushed, or otherwise be pushed down unwillingly. In addition to this, the boots will allow them to stick to a solid surface if gravity would otherwise not exist or attempt to pull them away (such as in space, or standing upside-down on a surface).
Violent Boots
Price: 6,000 G
Description: Bloodstained black combat boots. The wearer of these boots feel intense bloodlust through their veins. While in combat the wearer gains a +2 bonus to attack and damage so long as the enemy was the one who initiated combat.
Jaunting Boots
Price: 7,000 G
Description: Jaunt Boots are short-distance teleporting boots that can be activated as a move action. Once activated you can teleport yourself up to 12 squares away without provoking attacks of opportunity. You must have line of sight.
Gravity Slippers
Price: 7,000 G
Description: These green slippers radiate a strange orange glow. The wearer of these slippers can activate them as a swift action, functioning as the Destabilize spell and last for 5 rounds.
Shoes of Resisting
Price: 8,000 G
Description: So long as these boots are worn, the wearer receive a +4 to Defense and Avoid against attacks of opportunity.
Earthquake Boots
Price: 8,000 G
Description: These brown combat boots give the impression of the kinds of boots a giant would wear - bulky and heavy. As a standard action the wearer can use the Earthquake spell once per day. This affects everyone within an 8 square radius instead, and the attack roll is 8k5+1. The damage is 3k2 and is modified by Strength rather than Magic, and deals half damage on a miss.
Jolt Kick Boots
Price: 8,500 G
Description: Boots outfitted with wires and contraptions, making them look very uncomfortable to wear despite this not being the case. On a move action, the wearer lets out a jolt of electricity, and every square they’ve moved through (excluding the space they ended at) has an attack made against those within those squares. This attack is an 8k5+2 versus Avoid and deals 8k4 points of electricity damage or half damage on a miss. The wearer when this is activated allows them to move through enemies’ squares (though they provoke attacks of opportunity like normal).
Wondrous Slippers
Price: 8,500 G
Description: Fabulous multicolored slippers with beautiful tassels attached to them. The wearer of these slippers receives a +5 bonus to Mental Defense, and can once per day reroll a single Deception or Persuasion check.
Ǒusībùyúnlu
Price: 9,000 G
Description: Also known as “cloud walking boots” these are light brown fur boots with specialized patterns. The wearer receives a fly speed of 6 squares.
Flamewalk Boots
Price: 9,500 G
Description: These red and black boots look like they are covered in magma. The wearer of these boots is immune to fire and can walk on magma and lava as if they were solid ground without sinking.
Ghostwalk Boots
Price: 9,500 G
Description: These ethereal-looking boots have religious symbols used for invoking spirits within them. The wearer can activate these boots as a swift action, and while active all spirits (invisible or not) are highlighted and made visible within a 12 square radius. This highlighting effect lasts 1 minute.
Dimensional Sandals
Price: 10,000 G
Description: These sandals have dark blue embroidery on them. These sandals can be activated as a swift action by the wearer, causing their physical form to shift between the third and fourth dimensions. The wearer becomes semi-transparent, shifting rapidly and confusing enemies. Enemies take 1d10 sanity damage when attempting to attack the wearer, and have a 50% chance of missing them due to the constant dimensional shifting.
Levitation Boots
Price: 10,250 G
Description: These boots help prevent potentially dangerous falls and death. While worn these boots prevent you from falling and taking falling damage.
Jumping Shoes
Price: 12,000 G
Description: These shoes have built-in anti-gravitational magic to make them more agile. The wearer receives a +2 to Agility, and gains a +20 bonus to Acrobatics checks made to jump. Finally, the wearer is able to jump straight up a number of squares equal to their Agility, and the Acrobatics check needed to jump higher starts at the square after their Agility.
(For example, a character with 6 Agility wearing these boots gains a +2 to Agility for a total of 8. They are able to jump straight up 8 squares. If they want to jump 9 squares straight up, they’d need to make an Acrobatics check at a DC 5, as if they were only jumping straight up 1 square.)
Dash Boots
Price: 14,000 G
Description: While moving in a straight line (such as a charge) the wearer of these boots receives an ethereal afterimage that follows them in their action. If the wearer attacks after moving in a straight line, they resolve their attack first and then resolve a second attack from the afterimage as if they attacked twice.
Helskór
Price: 14,000 G
Description: Special Norse shoes that are golden and have intricate designs. The wearer gains a +2 bonus to all Defenses, and the wearer can spend a full-round action to create a portal to Valhalla. This is a Dimensional Gate specific to Valhalla, and can only take the wearer. This gate will not appear if it is being used during the middle of a fight in order to escape it.
Winged Sandals
Price: 17,500 G
Description: Used for the sake of flight, Winged Sandals can be activated as a swift action and for 1 minute you receive an 8 square fly speed. This can be done once per encounter.
Sandals of Time
Price: 25,000 G
Description: Strange sandals with time magic surrounding it. The wearer can activate these as a swift action once per encounter, granting themselves an additional attack on a full-round attack, or giving them an extra move action. In addition to this, the wearer’s speed is enhanced granting a +2 square move speed, and a +2 bonus to Agility.